Scial
Member
Haven't found a post on this so:
I don't know if this would be very realistic since I don't have much knowledge about how strong of a blow can a good metal armor resist, but if suitable it would be nice for at least lower quality armor and/or weapons to suffer damage from it's using. For example, a strong polehammer blow would dent the armor and make it weaker, or if a sword is used against heavy armor or to block a high energy impact it would lose sharpness and such.
I think you can get my point by now. Not only would it add realism but also depth and value to higher tier/quality items. Also it would require having to go to a blacksmith for a repair or something. Obviously balanced in a way so that it feels authentic and immersive but at the same time not tedious or gameplay-interrupting.
Anyone knows if this has been talked about? I'd also like to hear your thoughts and ideas on the matter.
I don't know if this would be very realistic since I don't have much knowledge about how strong of a blow can a good metal armor resist, but if suitable it would be nice for at least lower quality armor and/or weapons to suffer damage from it's using. For example, a strong polehammer blow would dent the armor and make it weaker, or if a sword is used against heavy armor or to block a high energy impact it would lose sharpness and such.
I think you can get my point by now. Not only would it add realism but also depth and value to higher tier/quality items. Also it would require having to go to a blacksmith for a repair or something. Obviously balanced in a way so that it feels authentic and immersive but at the same time not tedious or gameplay-interrupting.
Anyone knows if this has been talked about? I'd also like to hear your thoughts and ideas on the matter.