Armor/Weapon deformation/damage - Repairing

Scial

Member
Haven't found a post on this so:
I don't know if this would be very realistic since I don't have much knowledge about how strong of a blow can a good metal armor resist, but if suitable it would be nice for at least lower quality armor and/or weapons to suffer damage from it's using. For example, a strong polehammer blow would dent the armor and make it weaker, or if a sword is used against heavy armor or to block a high energy impact it would lose sharpness and such.
I think you can get my point by now. Not only would it add realism but also depth and value to higher tier/quality items. Also it would require having to go to a blacksmith for a repair or something. Obviously balanced in a way so that it feels authentic and immersive but at the same time not tedious or gameplay-interrupting.

Anyone knows if this has been talked about? I'd also like to hear your thoughts and ideas on the matter.
 

konggary

Member
BM doesn't want to add weapon/armor degradation on the grounds that it would be detracting from the exploration, etc. They don't want you to be focusing on managing your damaged armor, but rather on honing your skills and exploring.

Of cosmetic degradation, though, I have heard no mention.
 

NachoDawg

Member
I'd be all for it.

Could even have a "inspect item" option to manually inspect the state of armor and weapons, and visually detect blunt blades or bulges in the armor. Blunt weapons have less cutting damage (this mechanic could be used for balancing) and dented plate could restrict your movement a bit, and make your character's joints worse at bending.

Having a grind stone and a hammer / leather sewing kit would be all you'd need to get your items in order- but maybe only at work stations?

If you think about it, we come across several black smithing "stations" in the current story mode. It could feel like a small safe space or a mini-hub akin to bonfires in Dark Souls, and you'd prepare for going further into your adventure or just use the room as a milestone for how deep you got into a dungeon until you want to try again
 

NachoDawg

Member
Apart from being tedious, I don't think that a small team like BM should even spend any time on this, as this would be a pretty labour-intensive feature.
And then there's this fact. We have to have reasonable expectations, but level headed dreaming doesn't hurt ^^
 

Scial

Member
BM doesn't want to add weapon/armor degradation on the grounds that it would be detracting from the exploration, etc. They don't want you to be focusing on managing your damaged armor, but rather on honing your skills and exploring.

Of cosmetic degradation, though, I have heard no mention.
Yeah, I was going more for a cosmetic aproach but then the possibility of it affecting stats came to mind. Anyways I see how it would be detracting, it would require a lot of balancing I think, and also you would still have mixed thoughts about it from the playerbase.

Apart from being tedious, I don't think that a small team like BM should even spend any time on this, as this would be a pretty labour-intensive feature.
I forgot to mention that, yeah. The biggest problem from my point of view would be implementing such a feature, and also it would be needed to polish it and balance it so much that it would really take a lot of time.. And that's what makes me think it is not really worth it.

..Unless it's just purely cosmetic aaand instead of going fully on a physics approach doing it differently, like having "prefabd" deformations where the hit lands. Also this would only be in armor of course, deformation on metal armor and maybe cuts and the like for leather or cloth materials.
 

Clanf

Member
imo, just different weapon quality (like now on armor) will do quite nicely and i guess not that hard to implement
p.s. i mean, just quality, without actual breaking/repairing
 

NachoDawg

Member
imo, just different weapon quality (like now on armor) will do quite nicely and i guess not that hard to implement
p.s. i mean, just quality, without actual breaking/repairing
we are getting procedurally generated weapons, which i think is even better than that
 

Khaos

Member
For Sui Generis, weapon and armour degradation will be a must though, as otherwise you'd get the best armour and never have a need to get rid of it.
 

NachoDawg

Member
For Sui Generis, weapon and armour degradation will be a must though, as otherwise you'd get the best armour and never have a need to get rid of it.
Well that's not true! When you die in SG you'll respawn as a fresh character. If an NPC finds your corpse then they can loot it at the items will be spread to the winds if the situation allows it

You'll actually probably want to hoard as much gear as you can even if it's not as good as your current gear. And store it at some pleace you can come back to when you die to gear up quickly
 

HopeDIV

Insider
Well that's not true! When you die in SG you'll respawn as a fresh character. If an NPC finds your corpse then they can loot it at the items will be spread to the winds if the situation allows it

You'll actually probably want to hoard as much gear as you can even if it's not as good as your current gear. And store it at some pleace you can come back to when you die to gear up quickly
I love that idea, However I remember the dev's talking about a specific power that would allow you to have a void, or magical chest to draw from. I do hope they chose to change that.

*Power is called Open Void, Remembered it from the wiki, not sure if current or not.
 
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NachoDawg

Member
I love that idea, However I remember the dev's talking about a specific power that would allow you to have a void, or magical chest to draw from. I do hope they chose to change that.

*Power is called Open Void, Remembered it from the wiki, not sure if current or not.
I don't abhore that idea, but maybe it could be limited? I could imagine storing my house key and the deed to my house there so I don't lose it between lives, but not storing all my spare armor pieces :p
 

HopeDIV

Insider
I don't abhore that idea, but maybe it could be limited? I could imagine storing my house key and the deed to my house there so I don't lose it between lives, but not storing all my spare armor pieces :p
That's a good point, small important items maybe? The idea of having your own stash somewhere hidden, in some dark cave or back alley, is such a cool idea to me, and I definitely feel having a magical void to store stuff in kinda takes away from possibilities with interaction in the world. Although maybe that would just lead to more frustration, I don't know.
 
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