Bobob
Member
I had an interesting thought regarding thrusting attacks.
In the game, if you use a sharp weapon (say the expert longsword) you still need a couple of hits to take down the first novice arena dude, even though he wears no armor. In real life, he would probably be incapacitated after one good hit. In the game he might even survive a slash to the head and keep fighting.
All of that is fine and it works when you use only slashing attacks and overheads, but when using thrusts I don't know if that works.
Say we stab the novice arena dude with the sword - we clearly see the sword going through his stomach/chest/head and maybe coming out the other side.
I don't think we can say this only takes like 40% hp away, but we can't say it instakills the person immediately either. One for the game feel and realism (I mean if I stabbed the unarmored guy with my longsword I'd expect him to go down. It would look out of place if he just kept walking as if nothing had happened, taking only hp damage), the other for balance.
So I wanted to discuss, how do you think thrusts will be balanced in this game?
I thought maybe they would make it impossible to achieve deep stabs, except maybe as last hits. But they would look more like pokes sometimes.
In the game, if you use a sharp weapon (say the expert longsword) you still need a couple of hits to take down the first novice arena dude, even though he wears no armor. In real life, he would probably be incapacitated after one good hit. In the game he might even survive a slash to the head and keep fighting.
All of that is fine and it works when you use only slashing attacks and overheads, but when using thrusts I don't know if that works.
Say we stab the novice arena dude with the sword - we clearly see the sword going through his stomach/chest/head and maybe coming out the other side.
I don't think we can say this only takes like 40% hp away, but we can't say it instakills the person immediately either. One for the game feel and realism (I mean if I stabbed the unarmored guy with my longsword I'd expect him to go down. It would look out of place if he just kept walking as if nothing had happened, taking only hp damage), the other for balance.
So I wanted to discuss, how do you think thrusts will be balanced in this game?
I thought maybe they would make it impossible to achieve deep stabs, except maybe as last hits. But they would look more like pokes sometimes.