Skiesbleed
Supporter
Watching the tech demo for this game, I was very excited. From an engine standpoint, there is a lot of interesting technology to get excited about. I'm also excited about the prospect of physics-based combat, and the variability it can provide.
However, one thing that does throw me off and would break immersion is the character animation. I understand that these animations are being done using simulated muscle contractions, but the movements look awkward and at times laughable due to the rigid animations and overall character flailing.
What does the team envision as an end-goal for these character animations? What steps are they planning on taking to refine these a bit and make them feel tigher?
However, one thing that does throw me off and would break immersion is the character animation. I understand that these animations are being done using simulated muscle contractions, but the movements look awkward and at times laughable due to the rigid animations and overall character flailing.
What does the team envision as an end-goal for these character animations? What steps are they planning on taking to refine these a bit and make them feel tigher?