Coffee Diary 12/9/22

Zetheros

Developer
Hey Exanimates,

This week we've been working on the new thaumaturgy system mechanics and updates to the user interface for it. With the update you will have access to multiple domains at once (mind and force), and with this also comes the Potential mechanic with various implications.

Currently you learn a power and that's that, but now you will also need to earn potential through certain actions or events, which will affect how strong your powers are. Potential is channelled into specific powers, but also boosts the entire domain. Typically you would have an innate domain which is easier to channel, while other domains are more expensive. The Unknown character in Exanima however has some different things going on. This is an important change that adds a new progression mechanic and a new aspect to builds. This was always planned, but didn't really make much sense until multiple domains were added. Now it is fundamental and its value will increase as we expand the game.

The user interface for thaumaturgy is getting some important additions and changes to support multiple domains and mechanics for potential. UI design is no joke, and implementation is time consuming. We'd been juggling concepts for a while and still had some doubts, but the final design came together really well. It's all finalised visually and animated, and nearly fully functional.

We've got a bit of work left to get all this properly integrated, then we'll go through all the force powers one by one and get them all fully implemented into the game. We're not sure how long this will take, but we hope to get through it quite quickly; force may be the most notable addition, but we'd like to include various other things in this important update.

Have a great week!
-the BM team
 
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