Coffee Diary 13/2/23

Zetheros

Developer
Hey Exanimates,

We've updated the testing branch again with a lot of fixes and improvements. Most of this was related to pathfinding and movement, but we also took a deep dive into the parry and block system, resolving not only a new issue but a few long standing ones. Some of these new systems will need some tweaking and we'll keep an eye on feedback, but overall things seem pretty solid now.

We've been working on the environment damage system and we plan to introduce this into the testing branch very soon. We did have such a system in the game before, but we disabled it as at the time the physics engine was far less stable than it is now and some odd things could happen. The new system is much more refined either way and should be able to handle things gracefully even if the physics were to misbehave. It can handle locational damage and compound impacts, damage from objects hitting characters considering the masses involved and should generally be quite well behaved and realistic, but as always we'll tune it as we see it in action. This system will be particularly important with the introduction of Force, as that will introduce various ways to violently propel characters and objects.

There will be some smaller additions and we'll keep an eye on things, continuing to fix any issues old or new, but this will be mostly a wrap for this test version as we focus on things that support new content and the full update in general.

Have a great week!
-the BM team
 
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