Zetheros
Developer
Hey Exanimates,
We've got the markets and market sewers ready for the beta, fixed a bunch of stuff and made various improvements. The markets are really looking fantastic with the new rendering and updated assets. We should be patching this into the beta later today, or tomorrow if we can't quite make it.
Last week we talked about some GPU specific optimisations, and now we've completed our first round of them. They were targeted at lower end systems, but we saw some surprising improvements on the high end too. So far we've focused on the worst case, big open spaces with lots vertical variation and light sources, but we can still do more. You should see improvements mostly in large complex environments for now. Of course this is exactly what the markets is, which is a well known performance killer.
We've started adding some new sound features we've had our eye on for a while. We can now easily control the sound environment, something we'll be doing in more detail in future. We've also added a new layer of sounds for feet impacting different ground, which you'll hear very notably featured in the sewers. We found these features really contribute to immersion and we look forward to doing more with them.
We've also been finalising some lore writing that hadn't make it into the game yet, and you'll see some of it featured in this patch.
With this patch the beta should be pretty solid and complete and there should be no reason not to switch over if you haven't already. There's still a few small things to do, and we think we'll continue to use it to gradually introduce some new features until the full arena and weapon update is ready. We won't have anything really big to work on in future, so we'll try smaller frequent updates on for size.
Have a great week!
-the BM team
We've got the markets and market sewers ready for the beta, fixed a bunch of stuff and made various improvements. The markets are really looking fantastic with the new rendering and updated assets. We should be patching this into the beta later today, or tomorrow if we can't quite make it.
Last week we talked about some GPU specific optimisations, and now we've completed our first round of them. They were targeted at lower end systems, but we saw some surprising improvements on the high end too. So far we've focused on the worst case, big open spaces with lots vertical variation and light sources, but we can still do more. You should see improvements mostly in large complex environments for now. Of course this is exactly what the markets is, which is a well known performance killer.
We've started adding some new sound features we've had our eye on for a while. We can now easily control the sound environment, something we'll be doing in more detail in future. We've also added a new layer of sounds for feet impacting different ground, which you'll hear very notably featured in the sewers. We found these features really contribute to immersion and we look forward to doing more with them.
We've also been finalising some lore writing that hadn't make it into the game yet, and you'll see some of it featured in this patch.
With this patch the beta should be pretty solid and complete and there should be no reason not to switch over if you haven't already. There's still a few small things to do, and we think we'll continue to use it to gradually introduce some new features until the full arena and weapon update is ready. We won't have anything really big to work on in future, so we'll try smaller frequent updates on for size.
Have a great week!
-the BM team