Coffee Diary 16/10/23

Zetheros

Developer
Hey Exanimates,

We finally managed to get the update out on Friday and it seems people are really enjoying it. We're hunting down a few bugs and we'll be doing some hotfixes over the next few days. Once things settle down we'll be spending a bit of time making improvements and gathering feedback on Force and other features.

We've already heard a bit of feedback along the lines of Force feeling overpowered. In its current state this is true, but along with whatever general adjustments we might make it's important to note that once Potential scaling is introduced most powers will initially be weaker, and will grow stronger with progression. We also plan to make a lot of the late game content significantly more challenging, to the point where powers and various things like special items will feel like important strategic tools. We will however also be introducing some mechanics for saving your progress or escaping death, which will make eventual failures less punishing.

One of the things we're currently investigating is excessive tripping or loss of balance. This seems to often be caused by a bug where your character loses balance for no good reason, but we'd also like to improve general character stability so that they're better at negotiating uneven ground and movement feels more fluid.

Once we're past this polishing phase we should be quickly returning to normal development. There's a number of relatively smaller features and improvements we've been working on that we'd like to release in a smaller update in the near future, and then we're on to 0.9.5 which is the next major update. The focus of this update will be a new area, more NPCs and lots of new behaviours as well as new dialogue for them based on further development of the role system. As always this will come with plenty of other new features, and with the major development goal only being the role system upgrades this time, we should be able to get some other juicy bits in.

Finally, we'd like to give a big thank you to our testers without whom the update wouldn't have been possible.

Have a great week!
-the BM team
 
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Suneku

Member
Few things about force:
Telekinesis - works too similiar as just LBM object movement but slower and manacost requires
Same problem have spell Throw
Im understand what some changes will broke balance but what about additional passive perk wich will improove this spells? Like increase weight and speed lifted object?
 

Suneku

Member
Noticed interesting thing: Lightning bolt from Energy domain can pass through force barriers, need to come up with something until balance didn't meet his death :D
 
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