Zetheros
Developer
Hey Exanimates,
Madoc had a bit of a family emergency this week and wasn't able to put as much work in as usual, but he did manage to squeeze enough coding time in to actually get the new GI system up and running. This doesn't mean everything is 100% complete and ready to ship, but all the important stuff works, and we have it running smoothly on massive maps with 100s of light sources. It's quite exciting and a relief to see it all working, as until now it was a very large amount of complex code that hadn't been tested.
At this point it's really all bits and bobs, and largely wrapping up the new renderer as a whole. There's a few fringe cases and effects that need to be ported over, but the new renderer is much easier to work with. Some high level optimisations need to be finalised, and now that the renderer can support all game content, we can get on with patching or updating various assets and materials.
We're hoping to power through these last bits fairly quickly, as individually nothing is very difficult or complex. Maybe we can also sneak in a video of the new renderer in action soon. Over on our Discord some people suggested we could also put the new renderer on the beta branch before the full update is ready, which we're sure many would appreciate and it could help us with testing it too. It seems like quite a good idea so it's looking quite likely that we'll do it.
Have a great week!
-the BM team
Madoc had a bit of a family emergency this week and wasn't able to put as much work in as usual, but he did manage to squeeze enough coding time in to actually get the new GI system up and running. This doesn't mean everything is 100% complete and ready to ship, but all the important stuff works, and we have it running smoothly on massive maps with 100s of light sources. It's quite exciting and a relief to see it all working, as until now it was a very large amount of complex code that hadn't been tested.
At this point it's really all bits and bobs, and largely wrapping up the new renderer as a whole. There's a few fringe cases and effects that need to be ported over, but the new renderer is much easier to work with. Some high level optimisations need to be finalised, and now that the renderer can support all game content, we can get on with patching or updating various assets and materials.
We're hoping to power through these last bits fairly quickly, as individually nothing is very difficult or complex. Maybe we can also sneak in a video of the new renderer in action soon. Over on our Discord some people suggested we could also put the new renderer on the beta branch before the full update is ready, which we're sure many would appreciate and it could help us with testing it too. It seems like quite a good idea so it's looking quite likely that we'll do it.
Have a great week!
-the BM team
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