CrazySwayze
Supporter
id prefere a system like in gothic
Well, they've said that if you have a physically larger character that you will be physically stronger, but even so I doubt you'll have enough strength to wield such a weapon. At best I'd think you might be able to drag it around on the ground (which would be rather amusing to watch!). And when I said that the drop rate will be 100%, I didn't mean that characters would drop absolutely everything they have equipped (all armor, weapons, etc.). I just meant that there will be no chance of them dropping something that is not currently in their possession. They will only drop whatever items they are currently carrying (but only ones the devs choose - whether this will include 100% of everything they have on or only practical, player usable items is unknown).Also if the drop rate is 100%, does that mean you'd be able to put that massive morning star, that the ogre in the combat video has, in your inventory
Here is a perfect example of something that needs to be mentioned as a stretch goal. The professional craftsman option could be part A of the goal while limited (or extensive if you raised the funds to dedicate a significant percentage of an additional programmer's time to it) player crafting could be step B.Currently we don't have real plans for player crafting beyond perhaps some consumable items. Indeed to include player crafting it would have to be realistic and this may require significant effort and perhaps even a large deviation from the current direction of the game. On the other hand having professional craftsmen within the world produce objects based on player design is something we have explored in much detail.Madoc
This is when the player fetches a wheel barrow or cart to take the morning star back to the forge for raw materials, as proof the ogre-troll-thing was vanquished (though his head would work too), to a magic user to enchant, shrink down, and make lighter, etc.Well, they've said that if you have a physically larger character that you will be physically stronger, but even so I doubt you'll have enough strength to wield such a weapon. At best I'd think you might be able to drag it around on the ground (which would be rather amusing to watch!).
That Jacksmith minigame is pretty cool. I could dig something like that in an RPG.The only other game I've played recently with an actual engaging crafting system is the flash game Jacksmith where you have to actually pour the mold for a blade, pound out to sharpen it, and properly align a hilt which each contributes to a stat about the item (damage, durability, etc)
A little bit of-topic but I would just love if they made that possible, being able to put things on a wheelbarrow and move them around or hang some items of my horse. Use a spade to dig a hole and an axe to cut down a tree. Just hope they got the money and time to do something like that.Considering the physics engine and items with mass, you can't just put tons of ore in a backpack.
So you should be required to fill a wheelbarrow with ore and move it to a smelter. :>