Pilluminati
Insider
Hopefully the low fantasy transfers to this aspect of the game too.
Every imaginary creature should feel special. Not like: oh just another skeleton.
Physics should always play its part.
Example:
Gigantic 200m tall monster approaches.
Oh wait it's just level 5 I can just one-shot it despite of it's size and it can barely scratch me because of my stats.
I know there won't be levels, bare in mind it's just an example. I always hated that in games like Diablo.
You should be able to see if the enemy is a tough opponent. In Diablo (Or pretty much any ARPG) a monster from Act 1 could easily be placed in Act 3 or 4 and no one would notice a thing, because the only thing that matters are its stats.
Every imaginary creature should feel special. Not like: oh just another skeleton.
Physics should always play its part.
Example:
Gigantic 200m tall monster approaches.
Oh wait it's just level 5 I can just one-shot it despite of it's size and it can barely scratch me because of my stats.
I know there won't be levels, bare in mind it's just an example. I always hated that in games like Diablo.
You should be able to see if the enemy is a tough opponent. In Diablo (Or pretty much any ARPG) a monster from Act 1 could easily be placed in Act 3 or 4 and no one would notice a thing, because the only thing that matters are its stats.