Octo
Insider
Dual wielding. Is it still to be included? How will it work?
We haven't seen it since the Kickstarter pitch video, and it seemed that you don't have much control over the swings.
What do you think about using LMB for the left hand, and RMB for the right hand (or vice versa), so you can control each weapon separately and in a controlled fashion?
I would even suggest making that consistent, not only to weapons, so adding some functionality to shields or whatever you are holding in each hand is controlled with LMB and RMB respectively.
In the example of a shield that could be a pushback or a shield hit, or even just move/angle the shield actively so you don't have to turn your entire character and rely completely on the autoblock.
If you held a dagger it would be a stab...once thrusting is in, etc.
It could really add for some even more tactical combat once more weapon variations are in...say a gladiators net in one hand and a sword in the right.
I know RMB is supposed to be used for thaumaturgy, but it's no big deal to remap that for such a natural control scheme imo.
While I'm at it..why is there no unarmed combat, just a right/left punch if this system was to be used?
It would add some fun options with no real downsides.
I realize this thread didn't end up very well thought out, but maybe it could spark some interest.
We haven't seen it since the Kickstarter pitch video, and it seemed that you don't have much control over the swings.
What do you think about using LMB for the left hand, and RMB for the right hand (or vice versa), so you can control each weapon separately and in a controlled fashion?
I would even suggest making that consistent, not only to weapons, so adding some functionality to shields or whatever you are holding in each hand is controlled with LMB and RMB respectively.
In the example of a shield that could be a pushback or a shield hit, or even just move/angle the shield actively so you don't have to turn your entire character and rely completely on the autoblock.
If you held a dagger it would be a stab...once thrusting is in, etc.
It could really add for some even more tactical combat once more weapon variations are in...say a gladiators net in one hand and a sword in the right.
I know RMB is supposed to be used for thaumaturgy, but it's no big deal to remap that for such a natural control scheme imo.
While I'm at it..why is there no unarmed combat, just a right/left punch if this system was to be used?
It would add some fun options with no real downsides.
I realize this thread didn't end up very well thought out, but maybe it could spark some interest.