Vincent101
Insider
The truer title of this was "'Dynamic events' vs 'a list of events that just happen from time to time'".
I always fear hearing things like "dynamic events" because, in the past, this has simply meant things like
-opposing mobs fighting each other
-traders magically appearing in different towns
-timed events going on when you walk near them
-townsfolk chatting when you're near them,
so therefore it seems that, rather than a truly dynamic environment, it's more like a list of events that just happen.
When I hear the term "dynamic events", I expect a world that lives and dies whether or not I'm around when it does. I'm sure that there will be fantastic events and stories that will play out in the world of Sui Generis, and my hope is that it will really be quite a task to see all of them. It should really be a trial-and-error experience in being at the right place at the right time to see what transpires.
I understand Bare Mettle's choices for the dynamic environment and interactions, but I would love to see interesting reactions to, say, traders entering the town. A quick example may be a fishmonger/trader bringing his harvest to town in a small caravan. Once he arrives in town, a stall vendor immediately unloads all his fish, refreshing the stall's fish supplies and removing the fish from the trader's inventory. Simple, elegant and the potential to change the event, making it dynamic.
I just wanted to bring this up as a point of conversation. Discuss.
I always fear hearing things like "dynamic events" because, in the past, this has simply meant things like
-opposing mobs fighting each other
-traders magically appearing in different towns
-timed events going on when you walk near them
-townsfolk chatting when you're near them,
so therefore it seems that, rather than a truly dynamic environment, it's more like a list of events that just happen.
When I hear the term "dynamic events", I expect a world that lives and dies whether or not I'm around when it does. I'm sure that there will be fantastic events and stories that will play out in the world of Sui Generis, and my hope is that it will really be quite a task to see all of them. It should really be a trial-and-error experience in being at the right place at the right time to see what transpires.
I understand Bare Mettle's choices for the dynamic environment and interactions, but I would love to see interesting reactions to, say, traders entering the town. A quick example may be a fishmonger/trader bringing his harvest to town in a small caravan. Once he arrives in town, a stall vendor immediately unloads all his fish, refreshing the stall's fish supplies and removing the fish from the trader's inventory. Simple, elegant and the potential to change the event, making it dynamic.
I just wanted to bring this up as a point of conversation. Discuss.