SRJR
Member
Having all dynamic lighting offers a few opportunities for gameplay. Many have mentioned hiding in the shadows, and personally I like the idea of using a torch or a lantern to uncover enemies in dark corridors.
However, one more possibility occurred to me, and I'm not sure if it's reasonable or not. Blowing out candles?
If a candelabra is lit and the player blasts it or swings at it, the candles (and the light) would probably go out. In fact, any indoor light source could be taken out if it was within striking range.
Would NPCs react to this? I can imagine it would be hard to make AI that would attempt to re-light candles. At the very least, enemies would have to be put on alert when a normally lit candle or lantern is put out.
I like the idea of utilizing truly dynamic light as a game mechanic.
For instance, you could hide from a search party in the countryside on a moonless night, ducking to stay out of the torchlight.
Depending on how far light is visible, you could also survey torches from afar (like the scene in Butch Cassidy and the Sundance Kid when the outlaws can distantly see the trackers closing in on their trail). [edit: this might not be possible with the fixed view]
What else could you do with fully dynamic lighting?
However, one more possibility occurred to me, and I'm not sure if it's reasonable or not. Blowing out candles?
If a candelabra is lit and the player blasts it or swings at it, the candles (and the light) would probably go out. In fact, any indoor light source could be taken out if it was within striking range.
Would NPCs react to this? I can imagine it would be hard to make AI that would attempt to re-light candles. At the very least, enemies would have to be put on alert when a normally lit candle or lantern is put out.
I like the idea of utilizing truly dynamic light as a game mechanic.
For instance, you could hide from a search party in the countryside on a moonless night, ducking to stay out of the torchlight.
Depending on how far light is visible, you could also survey torches from afar (like the scene in Butch Cassidy and the Sundance Kid when the outlaws can distantly see the trackers closing in on their trail). [edit: this might not be possible with the fixed view]
What else could you do with fully dynamic lighting?