Empire²
Insider
Hey guys, I apologise if this has been asked before, but I couldn't find a trace of a similar question/suggestion at a first look, so here I go:
In Mount & Blade: Warband, a game that I've been playing a lot lately, there is a factor called renown. All important NPCs in the game have a level of renown. A lord would have a renown of let's say 432, which relates to his influence in the region. The king of a faction will have a much higher renown, but also controversy. Controversy would be caused by losses in battle, betrayal etc.
You, as a character, can gain renown by winning battles and tournaments, holding successful feasts and completing Quests. As you gain renown, not only will the opinion lords and ladies have of you turn for the better, but their dialogue will change to indicate they've heard of your journeys and victories. Having a certain level of renown opens paths for the player, like offering your sword to a king in vassalage or becoming a lord/lady. This gives the player a certain feel of influence on the world as well as providing some sort of backstory for your character that could be used. You could gain your fame on the battlefield, and people will remember you for that specific battle you fought and won.
Is it possible to or are there any plans to implement some sort of honor/fame/renown system into Sui Generis, which dynamically changes with the actions the player takes throughout their adventure?
Thanks for reading!
~E²
In Mount & Blade: Warband, a game that I've been playing a lot lately, there is a factor called renown. All important NPCs in the game have a level of renown. A lord would have a renown of let's say 432, which relates to his influence in the region. The king of a faction will have a much higher renown, but also controversy. Controversy would be caused by losses in battle, betrayal etc.
You, as a character, can gain renown by winning battles and tournaments, holding successful feasts and completing Quests. As you gain renown, not only will the opinion lords and ladies have of you turn for the better, but their dialogue will change to indicate they've heard of your journeys and victories. Having a certain level of renown opens paths for the player, like offering your sword to a king in vassalage or becoming a lord/lady. This gives the player a certain feel of influence on the world as well as providing some sort of backstory for your character that could be used. You could gain your fame on the battlefield, and people will remember you for that specific battle you fought and won.
Is it possible to or are there any plans to implement some sort of honor/fame/renown system into Sui Generis, which dynamically changes with the actions the player takes throughout their adventure?
Thanks for reading!
~E²