I've collected things I noticed during my last play through so that I could give constructive feedback. I've organised my feedback into three post. This is the first of those three and deals with those things I feel are incorrect behaviour or at least unexpected behaviour. The second and third posted can be viewed at your pleasure.
- I can bypass the encumbrance limit by directly equipping weapons/armour. This seems to be unintended feature?
- Golem statues disappear when they are activated and you exit/continue the game. I'm expecting this to be a known issue, but it is a big one?
- Tokens for level 5 (spider, shield, etc) are only recognized when in main inventory, not when inside pouch in inventory
- The token-requirement tiles in level 5, are not 100% consistent. the Three-Ribbon token is not required to pass some of the Three-Ribbon token-requirement tiles.
- The (very) easy accessibility to level 6 (right from the entrance of level 4), kinda messes up the gear progression. The armour and weapons found at level 6 are such, that nearly all of the fancy armour and weapons found at level 5, and 5.5 ('Crossroads Sewers') are obsolete, if you visit those areas after visiting level 6, which is a shame.
- While the 'see in the dark' helmets are brilliant, they do limit the later game helmet selection to just two options, because any helmet without this feature is simple non-viable in comparison.
- When I equip a shield on Derrin his primary equipment selection, I cannot equip the same shield for him in his secondary equipment selection.
- Derrin walks blindly into the trap-door pits in level 1 (in the physics puzzle maze). If he cannot walk accross planks, please don't just let him drop into oblivion to point this out?
- Derrin does not 'know' when an enemy is on a level below him; which causes him to enthusiastically attack thin air.
- I can grab the two-handed sword at level 1 in the locked cage, from the cage next to it. More generally speaking, I can pickup and drop and stuff from/into area's where I cannot enter yet, as long as I can see the area.
- The wooden-handle War Hammer seems (a bit cartoonishly) oversized?
- Falling (a long way down) does not injure the player character (this is most visible when falling down in the broken bridge in the new level (ruins, above ground).