Tony
Insider
For those who don't follow the Steam forums here's a recent post from Madoc:
It can take us a long time to update the game, and I understand the wait can be tiresome. There is only ever one reason why we don't release something, and that's because we're still working on it. We work incessantly, but we're a tiny team and utterly committed to making the best and highest quality game we possibly can.
We don't hype, we don't advertise, we don't spoil anything before it's ready. We don't just work to release any update to appease people. We don't cut corners, we don't produce low quality or simplistically styled assets, we don't copy what other developers have done before us, we have built and designed this game and all the tech behind it entirely from scratch. We're here to do big things with this game, to the very best of our ability. We are constantly exploring new territory and pushing to break new ground with everything we do.
If you know us, if you know our game, then you know this is true. It takes time, but we deliver work that is done with great care and passion. This is not the behaviour of someone who doesn't care about or has abandoned their creation.
We are not a big studio of hundreds with a big budget, we're just a handful of people barely getting by. "Making a game takes time", but not all games are equal in this regard. We've developed our own engine, our own content creation tools, we're doing things no one has attempted before and therefore no one knows how to do. We only deliver high quality, detail and polish. All this takes an exceptionally large amount of work, effort, time. We do this because we care about making something truly special, if we were doing all this to sell a game and make some money then we'd truly be complete idiots.
Maybe you don't care about the extra effort we make, but just like many hate our game unless they stick with it long enough to appreciate it, you may find this true of our development effort. Exanima is still evolving, in a big way. We are not just adding content here, we are making huge additions and improvements. There is much that we have been working very hard on, the current state of the game really does not reflect what it will become.
Exanima is going to be a much, much larger and more complex game than we originally planned, it was supposed to be a small dungeon crawler, but it is now to be a richly featured game with an impressive amount of content. The arena mode, an unplanned addition in its entirety, will also be getting substantial additions. I'm sorry that we can't do it faster, but I hope that you will in time appreciate how much we've done.
On a different note, we are currently focusing on pushing out the very next update. We have perhaps been spreading ourselves thin by working on many major aspects of the game at once, but while still working towards the end goal of the completed game, we are packaging up a small chunk of that for you to experience in the short term.
It can take us a long time to update the game, and I understand the wait can be tiresome. There is only ever one reason why we don't release something, and that's because we're still working on it. We work incessantly, but we're a tiny team and utterly committed to making the best and highest quality game we possibly can.
We don't hype, we don't advertise, we don't spoil anything before it's ready. We don't just work to release any update to appease people. We don't cut corners, we don't produce low quality or simplistically styled assets, we don't copy what other developers have done before us, we have built and designed this game and all the tech behind it entirely from scratch. We're here to do big things with this game, to the very best of our ability. We are constantly exploring new territory and pushing to break new ground with everything we do.
If you know us, if you know our game, then you know this is true. It takes time, but we deliver work that is done with great care and passion. This is not the behaviour of someone who doesn't care about or has abandoned their creation.
We are not a big studio of hundreds with a big budget, we're just a handful of people barely getting by. "Making a game takes time", but not all games are equal in this regard. We've developed our own engine, our own content creation tools, we're doing things no one has attempted before and therefore no one knows how to do. We only deliver high quality, detail and polish. All this takes an exceptionally large amount of work, effort, time. We do this because we care about making something truly special, if we were doing all this to sell a game and make some money then we'd truly be complete idiots.
Maybe you don't care about the extra effort we make, but just like many hate our game unless they stick with it long enough to appreciate it, you may find this true of our development effort. Exanima is still evolving, in a big way. We are not just adding content here, we are making huge additions and improvements. There is much that we have been working very hard on, the current state of the game really does not reflect what it will become.
Exanima is going to be a much, much larger and more complex game than we originally planned, it was supposed to be a small dungeon crawler, but it is now to be a richly featured game with an impressive amount of content. The arena mode, an unplanned addition in its entirety, will also be getting substantial additions. I'm sorry that we can't do it faster, but I hope that you will in time appreciate how much we've done.
On a different note, we are currently focusing on pushing out the very next update. We have perhaps been spreading ourselves thin by working on many major aspects of the game at once, but while still working towards the end goal of the completed game, we are packaging up a small chunk of that for you to experience in the short term.