Tony
Insider
I don't like the approach of picking an imaginary god while creating your character and having it give you stat bonuses. This sounds too much like the simplistic approach used in D&D. I want something more complex.
There could be an entire back story to how the thaumaturges were responsible for destroying the world and causing it to be in its current state from their desire for greed and power. Something along the lines of this would be much more entertaining to discover in the game than some random deity that no one cares about.
If you make the things people worship in the game actually exist in the game world and have a backstory associated with them it is a more engaging approach than creating imaginary gods that give stat bonuses. Having an imaginary god just randomly influence events in the game I would find to be quite irritating. Having an actual character influence events makes more sense. It would make you curious why people were worshipping the creature in the first place and you'd want to investigate.
There could be an entire back story to how the thaumaturges were responsible for destroying the world and causing it to be in its current state from their desire for greed and power. Something along the lines of this would be much more entertaining to discover in the game than some random deity that no one cares about.
If you make the things people worship in the game actually exist in the game world and have a backstory associated with them it is a more engaging approach than creating imaginary gods that give stat bonuses. Having an imaginary god just randomly influence events in the game I would find to be quite irritating. Having an actual character influence events makes more sense. It would make you curious why people were worshipping the creature in the first place and you'd want to investigate.