HurricaneX78
Member
Hello,
I just want to share this idea with you developers.
You got a great physic engine currently. It feels very realistic. Combat would be even more cooler and realistic if the played had more influence on the attack swings and also parry.
Here my idea:
Currently many players own a so called MMO mouse with up to 16 buttons. Example Razer Naga Croma (pls google a picture). Imagine if the numbers 1-6 were attack directions like
3 - swing from upper left
6 - swing from upper right
2 - swing from middle left
5 - swing from middle right
1 - swing from lower left
4 - swing from lower right
The numbers 7-12 would be the suitable parry for being attacked from the directions. e.g. 9 would be the parry for 3.
LMB/RMB and the mousewheel could be used for a full overhead and a stab and its parry.
In summary, it would be a great rock, paper scissor concept and make combat suuuuper intense.
You could even add a "speedometer" like in FIFA (or at least have one in the background if it would be an atmosphere killer).
If a players holds a button shortly it will be a fast but not hard strike. If held longer, it will be slower but heavier and the opponent will feel more impact when blocking and be more moved away.
With your physic engine and this mechanic...the game would be outstanding, phenomenal...
BR,
Andy
I just want to share this idea with you developers.
You got a great physic engine currently. It feels very realistic. Combat would be even more cooler and realistic if the played had more influence on the attack swings and also parry.
Here my idea:
Currently many players own a so called MMO mouse with up to 16 buttons. Example Razer Naga Croma (pls google a picture). Imagine if the numbers 1-6 were attack directions like
3 - swing from upper left
6 - swing from upper right
2 - swing from middle left
5 - swing from middle right
1 - swing from lower left
4 - swing from lower right
The numbers 7-12 would be the suitable parry for being attacked from the directions. e.g. 9 would be the parry for 3.
LMB/RMB and the mousewheel could be used for a full overhead and a stab and its parry.
In summary, it would be a great rock, paper scissor concept and make combat suuuuper intense.
You could even add a "speedometer" like in FIFA (or at least have one in the background if it would be an atmosphere killer).
If a players holds a button shortly it will be a fast but not hard strike. If held longer, it will be slower but heavier and the opponent will feel more impact when blocking and be more moved away.
With your physic engine and this mechanic...the game would be outstanding, phenomenal...
BR,
Andy