Syllabear3
Member
Right now inventory is getting really uncomfortable. Both because of the limit of things that you can carry and the space of them without any kind of guide (not to mention the bugs that make things disappear).
One of my ideas is that items cant overlap each other, they cant be one upside on another... like having a hitbox. This hit box can be smaller than the item itself so you can make good use of your inventoy space.
Inventory space limit will be the amount of hit boxes that can hold.
Bouchers and little boxes will have certain bonuses for your inventory space, so they will be worth finding.
Well, thats my little idea, what do you think?
Overall adding limit to inventory is somehow a good idea, because being a walking black hole is hilarious.
Probably another idea would be relate amount of space based on character's strength, and adding skills or items that allow you to expand that space (that will be limited ofc, to prevent walking blackholes).
ps: maybe i should have added this to feedback, but i wanted some explanation about the current inventory system.
I find myself somehow annoyed by it.
Weapons...
They should be carried by our characters in they back/wasit not inventory. Weapons should be "ghostly", they cant be used for block hits. They can be switched with "r" (guessing 1234 keys will be used for skills).
Limits: 2 in back (two hands), crossed if two; 2 waist (each side, for dual hand); one set equiped.
And why not sheathe animations?
Just throwing ideas.
One of my ideas is that items cant overlap each other, they cant be one upside on another... like having a hitbox. This hit box can be smaller than the item itself so you can make good use of your inventoy space.
Inventory space limit will be the amount of hit boxes that can hold.
Bouchers and little boxes will have certain bonuses for your inventory space, so they will be worth finding.
Well, thats my little idea, what do you think?
Overall adding limit to inventory is somehow a good idea, because being a walking black hole is hilarious.
Probably another idea would be relate amount of space based on character's strength, and adding skills or items that allow you to expand that space (that will be limited ofc, to prevent walking blackholes).
ps: maybe i should have added this to feedback, but i wanted some explanation about the current inventory system.
I find myself somehow annoyed by it.
Weapons...
They should be carried by our characters in they back/wasit not inventory. Weapons should be "ghostly", they cant be used for block hits. They can be switched with "r" (guessing 1234 keys will be used for skills).
Limits: 2 in back (two hands), crossed if two; 2 waist (each side, for dual hand); one set equiped.
And why not sheathe animations?
Just throwing ideas.
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