fluffydino2000
Insider
It's been discussed in passing but not properly so I figured I'd make the thread.
What are everyone's opinions on this mechanic? What is the best way to execute it? Repair Hammers, Smiths, Workbenches, ore requirements?
Also, what do you think is the best way for weapons to break? Should they depreciate in effectiveness over time, or should they just work until they break? Should you be able to repair a "broken" item or should you have to maintain it to avoid it being broken.
An idea I just had is that since most weapon stats are generated based off of the geometry of the model, maybe the model can actually be made less effective to simulate disrepair. My idea is that every time a force acts upon the weapon, it deforms slightly. After a while, blades would end up blunt and bent. I don't know enough about the effectiveness of other weapons (Elric step in) to talk about how there deformation would work.
Could this idea work? It should work in terms of the actual item requiring repairing, in that it would become less effective over time. But can it be easily implemented? Is it overly complex?
Discuss.
What are everyone's opinions on this mechanic? What is the best way to execute it? Repair Hammers, Smiths, Workbenches, ore requirements?
Also, what do you think is the best way for weapons to break? Should they depreciate in effectiveness over time, or should they just work until they break? Should you be able to repair a "broken" item or should you have to maintain it to avoid it being broken.
An idea I just had is that since most weapon stats are generated based off of the geometry of the model, maybe the model can actually be made less effective to simulate disrepair. My idea is that every time a force acts upon the weapon, it deforms slightly. After a while, blades would end up blunt and bent. I don't know enough about the effectiveness of other weapons (Elric step in) to talk about how there deformation would work.
Could this idea work? It should work in terms of the actual item requiring repairing, in that it would become less effective over time. But can it be easily implemented? Is it overly complex?
Discuss.