Not sure if this has been answered, or even asked, but I couldn't find much through the search bar. I would just like to know, and discuss whether there is or even should be jumping in SG. I think jumping, and diving, could lead to some interesting combat mechanics. You could be running around a skeleton, with no available weapon and just tackle it. This could make it shatter, and you would have time to run while its rejoining itself. I just think it would be cool to see, but might be hard to implement. Jumping I can't see as being much of a problem, but diving is completely different, and way more contextual. You can't have space bar act as a diving mechanic and a jumping one, it just wouldn't work, unless heavily worked on so it would recognize which you meant to do. But you could use context to switch it to diving mode, as in during combat space bar would make you dive, but outside of combat it would make you jump. This could also be true for rolling, although I much prefer having a separate key for roll/dodge.