So I think this guy might be a point of interest to the developers of Sui Generis; Lindybeige, a youtuber who makes short videos educating people about the realism of medieval warfare, life and other topics.
http://www.youtube.com/user/lindybeige/videos
A couple points of interest for specifics;
Lit Torches, should not appear in ancient crypts:
Sabres, and how to hold them:
Mail, of the Chain variety:
Shields, and the physics of it all:
Double-bitted Fantasy Axes, are kind of silly:
Longbows, are good at sticking the french:
http://www.youtube.com/watch?v=7ZpDIpqDwxI
And the big one, The Katana... is rubbish:
http://www.youtube.com/watch?v=XLWzH_1eZsc
Not sure how useful these videos might be to the developers and fans of Generis, but considering how the game has a wonderful physics engine for its combat, it might benefit from a more realistic take on a fantasy world, both in the combat and everyday life. Particularly the bit about dungeons not having lit torches, because just who is lighting them? The zombies? It'd be more immersive to always have a light source on hand.
http://www.youtube.com/user/lindybeige/videos
A couple points of interest for specifics;
Lit Torches, should not appear in ancient crypts:
Sabres, and how to hold them:
Mail, of the Chain variety:
Shields, and the physics of it all:
Double-bitted Fantasy Axes, are kind of silly:
Longbows, are good at sticking the french:
http://www.youtube.com/watch?v=7ZpDIpqDwxI
And the big one, The Katana... is rubbish:
http://www.youtube.com/watch?v=XLWzH_1eZsc
Not sure how useful these videos might be to the developers and fans of Generis, but considering how the game has a wonderful physics engine for its combat, it might benefit from a more realistic take on a fantasy world, both in the combat and everyday life. Particularly the bit about dungeons not having lit torches, because just who is lighting them? The zombies? It'd be more immersive to always have a light source on hand.