Barn the Bear
Member
As a writer and musician, I kind of realized that... Hey, there's not much you can do with those skills. Sure, you can write fairly epic compositions and tell interesting stories, but no one's going to really care. Not if it's not in a format that no one cares much for in the first place, anyway.
So, after sitting on my ass and doing these artsy fartsy things for years, I decided, "Fuck it, I wanted to make video games since I was a wee baby, so I should!" But the thing is, I really don't know where to start. I've been thinking about getting Game Maker and trying my hand at small projects with that, because, despite most things made in that program being fairly casual and inconsequential, there have been some really decent things made with it too.
For example, Spelunky, Sandbox of God, The Oil Blue, etc...
So, uh okay. I'll get the program, but how the hell and where the hell do I start before I get delusions of grandeur and attempt to make and hype up some epic game that will inevitably turn out to become an epic mess? Again, it's not as if I've never thought about game design, because all I did was a kid was think up of all the wonderful games there could and should be... But I'm absolutely, 95% new to this (I used to make dumb, simple GM games when I was, like, 10), and so I need a little direction.
So, after sitting on my ass and doing these artsy fartsy things for years, I decided, "Fuck it, I wanted to make video games since I was a wee baby, so I should!" But the thing is, I really don't know where to start. I've been thinking about getting Game Maker and trying my hand at small projects with that, because, despite most things made in that program being fairly casual and inconsequential, there have been some really decent things made with it too.
For example, Spelunky, Sandbox of God, The Oil Blue, etc...
So, uh okay. I'll get the program, but how the hell and where the hell do I start before I get delusions of grandeur and attempt to make and hype up some epic game that will inevitably turn out to become an epic mess? Again, it's not as if I've never thought about game design, because all I did was a kid was think up of all the wonderful games there could and should be... But I'm absolutely, 95% new to this (I used to make dumb, simple GM games when I was, like, 10), and so I need a little direction.