fluffydino2000
Insider
As Dragonmir rightfully said in the Ecosystem thread, we probably should have a thread dedictated to the looting and economy mechanics. The first thing that I don't think has been discussed elsewhere in this topic is locked chests (which Dragonmir also brought up).
So, what kind of locking mechanics will there be in SG and what kind of locking mechanics do you want to see? There might not be any, although I think considering the semi-realism of this game so far, it would be a little odd for everything to be accessible to everyone. This touches on other stuff besides looting but it is important to the looting system.
Something that I always liked about deus ex was that you could destroy doors as well as pick them/hack them. If destruction was involved for smaller objects (which has been mentioned as a potential feature) you could have a similar system for chests and other containers. Obviously for this to be necessary you would also need some form of locking system else it would be pretty pointless. Another thing to consider with this is that normally when looting from containers, a loot window would pop up, so you'd have to make the items appear in the wreckage of the container for you to be able to loot them. Making that effective may not be easy and simply clicking a destroy container button would break immersion a bit (for me anyway).
Another thing to consider is what will lock picking be like. Will there be a mini game, do people like lockpicking mini games? Personally, I don't mind minigames as long as it's not orientated around a number of attempts i.e. lockpicking is skyrim. With a realistic enough lockpicking mini game, it could be made entirely around player ability. If you wanted the character's stats to be involved some how you could calculate a dexterity if you will based off the physique and from there make the amount of precision the player has relative to that (if that doesn't make sense to anyone, look up lockpicking and you'll know what I mean, the amount of control you have over the tension wrench may be determined by the "dexterity" stat). Also, maybe thaumaturgy could be incorporated into opening things as well? A "Melt Lock" power in Energy perhaps.
So, what kind of locking mechanics will there be in SG and what kind of locking mechanics do you want to see? There might not be any, although I think considering the semi-realism of this game so far, it would be a little odd for everything to be accessible to everyone. This touches on other stuff besides looting but it is important to the looting system.
Something that I always liked about deus ex was that you could destroy doors as well as pick them/hack them. If destruction was involved for smaller objects (which has been mentioned as a potential feature) you could have a similar system for chests and other containers. Obviously for this to be necessary you would also need some form of locking system else it would be pretty pointless. Another thing to consider with this is that normally when looting from containers, a loot window would pop up, so you'd have to make the items appear in the wreckage of the container for you to be able to loot them. Making that effective may not be easy and simply clicking a destroy container button would break immersion a bit (for me anyway).
Another thing to consider is what will lock picking be like. Will there be a mini game, do people like lockpicking mini games? Personally, I don't mind minigames as long as it's not orientated around a number of attempts i.e. lockpicking is skyrim. With a realistic enough lockpicking mini game, it could be made entirely around player ability. If you wanted the character's stats to be involved some how you could calculate a dexterity if you will based off the physique and from there make the amount of precision the player has relative to that (if that doesn't make sense to anyone, look up lockpicking and you'll know what I mean, the amount of control you have over the tension wrench may be determined by the "dexterity" stat). Also, maybe thaumaturgy could be incorporated into opening things as well? A "Melt Lock" power in Energy perhaps.