Dragomir
Member
Thanks for appreciation My whole post was supposed to be guidelines to what devs should do if they DO want realism in certain areas of the game.I made this account purely to say, thank you for posting this, and I sincerely hope the devs take everything you said and run with it.
The existence of magic in the realisty of Sui Generis is I think enough to make it not-boring I'm perfectly aware however that realism doesn't always equal fun. It would be shame though to have a game that is so physics driven, but has characters that do incorrect moves to use that physics and system properly.At the same time, one needs to balance realism with not-boring.
It can be replaced with moves that are visually attractive due to their dexterityThe over the top attacks are what makes a combat system brutal and generally satisfying. Obviously, we don't need to spin around in circles like a retard, but bringing a weapon all the way back and delivering a titanic slash/smash is, for lack of a fancy technical word. Fun.
There needs to be a limit to the over-the-topness, of course, but if you choke it off all the way, the combat just gets boring.
There's plenty of realistic moves that can look just as epic and intense as over-the-top choreography. I'd love to have an option to make a very wide and strong blow - especially for fighting against big monsters. What I wouldn't like is to have all animations be like that - and there are many games that do that.From what I've seen, of course, the devs are trying to make combat as realistic as possible, but I will restate my main point here, being too realistic is boring.
A solution that could give us the best of both worlds, in my opinion, is make the auto-attacks the fast, skillful strikes, but give us an option to do the full wind up over head swing of bisection when the situation allows for it.
As I said, as a fledgeling we could flop our weapons around as it is visible in combat videos that have been made public so far. But as we get more skilled we'd get better variety of attacks, from skillful quick hits to full and powerful blows.
Anyway, here's a combat video that has incredibly skillful, minimalistic and quick blows, but it's definetly NOT BORING ;P
Oh, and before anyone starts going on about that blows must be powerful to be deadly... Watch this.