Octo
Insider
Just had a thought that might be worth sharing.
What if they modeled their weapons in modular pieces.
A mace for example, would be made out of a handle, body, and a head.
Say they model 10 of each part and if each part can have a random size/scale (preferably non uniform) that would give you a huge variety of weapons,not only in look but since each piece will have its own weight value you would get a different weight distribution and therefore affect gameplay in a positive direction.
Virtually all the weapons in the world would be unique, and each would behave slightly different...Maybe you prefer a long body and a small head on your maze...you would get a feel for what you like and your weapon would feel much more personal and have real value to you, without the need of weapon stats.
I think it fits the open nature of the game and it's something that can realistically be implemented plus fighting would be even more varied.
If you want to get really creative you could make it so you can pick and mix whatever parts you want from any weapon and give them to a blacksmith to make your own designed hand crafted weapon, that doesn't necessarily fit into any category.
I hope i got the idea across, I think it could lead to exciting possibilities.
What if they modeled their weapons in modular pieces.
A mace for example, would be made out of a handle, body, and a head.
Say they model 10 of each part and if each part can have a random size/scale (preferably non uniform) that would give you a huge variety of weapons,not only in look but since each piece will have its own weight value you would get a different weight distribution and therefore affect gameplay in a positive direction.
Virtually all the weapons in the world would be unique, and each would behave slightly different...Maybe you prefer a long body and a small head on your maze...you would get a feel for what you like and your weapon would feel much more personal and have real value to you, without the need of weapon stats.
I think it fits the open nature of the game and it's something that can realistically be implemented plus fighting would be even more varied.
If you want to get really creative you could make it so you can pick and mix whatever parts you want from any weapon and give them to a blacksmith to make your own designed hand crafted weapon, that doesn't necessarily fit into any category.
I hope i got the idea across, I think it could lead to exciting possibilities.