CitizenSnips
Insider
Feels like this thread needs to be revived
I'd like to see a version of what bibidibop suggested, but maybe limited a bit. In any case i'd like to see weapons broken down into generic parts not specific to any particular weapon. For example a simple long shaft could be used as a simple staff or in the creation of halberds, spears, war hammers, great axes and so on depending on what blade or end piece you find, or even, if you find something like a scimitar blade, create a naginata.
That's actually a really cool idea, especially if each object has its own weight properties. Instead of having a generic rule for weapon types in terms of their speeds, damage, etc., everything would be factored just like it would in the real world. A spear with a heavy pommel and a light tip would be much better at thrusts while a spear with a heavy tip and a light pommel would be more of a swinging weapon. Plus it just seems to be something that would be within the realm of possibility with what I've seen of the engine, although obviously that's up to the devs to decide.