Hi,
There's a lot of discussion about changes to camera and movement but I don't want to suggest camera nor target locks. I respect that SG/Exanima is trying to make something different and I tried to be very open minded about its system, but the movement/camera and dashing are very unintuitive. Of course if people like the game they will put up with it, but having intuitive controls which retain the complexity of the fighting system should be a priority.
Right now movement direction (and attacks) is based on the position of your cursor (first, upper picture). Since its position changes all the time its not an ideal point of reference. I would like to suggest movement being based on the position of your camera instead (second, lower picture). You could still centre the camera by hitting space, but it wouldn't be necessary as it is right now since doing 360* turns or running in circles around your opponent wouldn't affect your perception of direction as it would if you used the cursor for both attacking and movement.
There's a lot of discussion about changes to camera and movement but I don't want to suggest camera nor target locks. I respect that SG/Exanima is trying to make something different and I tried to be very open minded about its system, but the movement/camera and dashing are very unintuitive. Of course if people like the game they will put up with it, but having intuitive controls which retain the complexity of the fighting system should be a priority.
Right now movement direction (and attacks) is based on the position of your cursor (first, upper picture). Since its position changes all the time its not an ideal point of reference. I would like to suggest movement being based on the position of your camera instead (second, lower picture). You could still centre the camera by hitting space, but it wouldn't be necessary as it is right now since doing 360* turns or running in circles around your opponent wouldn't affect your perception of direction as it would if you used the cursor for both attacking and movement.
Last edited: