SRJR
Member
Bringing together the bar setting with the silence idea, you could do the opposite of NWN- if the player had a bad relationship with the town, a noisy tavern could go quiet as soon as the hero walked in.NWN was bad at this where you'd hear nothing outside a tavern but once you step inside you hear muffled voices from a nearly empty bar and music playing when there were no minstrels. I'd have preferred being able to hear muffled sounds when approaching the establishment and then having positional audio once inside.