My experience with Exanima

MathieuG89

Member
I have invested 5 hours already into Exanima and here are my thoughts and comments about it:

I bought Exanima semi-expecting it to be a typical dungeon crawler and I was disapointed and very frutrated at first. I've had my ass handled a few dozen time when I started playing, I couldn't engage a single enemy without my character being severly wounded and killed. Then I tried the arena mode where I couldn't even get past the first adversary. I didn't know what to do, it pissed me off and I'll admit that I rage quitted a few time.

Then it struck me that button smashing wouldn't get me far in that game. I had to learn how to stand on my feet, block, parry and counter attack. I tried arena mode again, this time focusing on dodging out of the way and blocking attacks only. When I got the hang of sidestepping around and blocking I moved on onto the next step. I learnt to be patient and to wait for my adversary to strike first and then counter attack to inflict damage. After just a few tries I surprisingly made it to the 4th adversary.

I thought my skills where now good enough to try the game again and never had I been so wrong. There's only so much you can learn in the arena. The arena had taught me how to fight in a large empty and well lit room. Now, I had to fight in dark cramped spaces and narrow corridors full of wrecks and debris. My character kept falling down, getting himself and his weapon stuck and getting cornered and ganged up on at every fight. After a while my skills improved until I did no longer have that much of a hard time.

Exanima is good, it's a decent dungeon crawler and with time it'll probably turn into a great game. I understand it isn't targeted to the casual mass but more toward the hardcore crowd, the learning curve is pretty steep and there is no place for mistakes. The lack of save points and permanent death is very frustrating. I think the developers would have so much more to gain if they made the experience a tad easier in the begining and progressively harder as you progress.
 

Tony

Insider
The dungeon mode is only as difficult as you make it. You can avoid almost all combat if you're cautious since most of the NPC's aren't automatically hostile until provoked. Pay attention to your surroundings, avoid getting too close to NPC's if they haven't encountered you yet, if you do gain aggro and you're not ready to fight then run away. Find some decent armor and a weapon before choosing to engage in combat and your odds of survival are much greater.

Basically, the more risks you take the more difficult and challenging the game will be.
 

-Tim-

Insider
While I agree with everything Tony said, posts like OP and many others on this and the Steam forums do make me think that this game will benefit enormously from an actual tutorial on the basics of movement, combat and dungeon crawling.
 

Tony

Insider
While I agree with everything Tony said, posts like OP and many others on this and the Steam forums do make me think that this game will benefit enormously from an actual tutorial on the basics of movement, combat and dungeon crawling.
I've also recommended a tutorial several times but it currently is not a high priority. I'm thinking that once the game is more feature complete they'll work on a better tutorial than the current quickstart guide.
 

Bullethead

Member
The #1 thing in any tutorial should be a huge warning not to play the game when drunk. Which is a bummer because alcohol and video games are inseparable companions.....
 
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