Shehriazad
Member
No matter how much I try to stir up the physics...it barely has an impact now (good optimization on that end)...but whenever there are multiple (especially flickering) light sources in a room...the performance seems to take a dump.
Will this receive some proper additional optimizations or is what we see also what we get? My CPU is really not all that terrible (AMD 860K Quad @ 4.5 Ghz) but even though the lighting and shadows seem nice...I really don't feel like the performance hit is justified.
Light/Shadow can sometimes drop performance by as much as 30% while trying to stir up as many objects as possible (physics) barely does ANYTHING.
Will this receive some proper additional optimizations or is what we see also what we get? My CPU is really not all that terrible (AMD 860K Quad @ 4.5 Ghz) but even though the lighting and shadows seem nice...I really don't feel like the performance hit is justified.
Light/Shadow can sometimes drop performance by as much as 30% while trying to stir up as many objects as possible (physics) barely does ANYTHING.