the0thMonkey
Member
I'm not sure if this aspect of the game has been covered already but I find it really interesting and I hope we can get a discussion going here.
One of my favourite elements in most games is the idea that the world is persistent, and that it exists whether or not my character is around. For instance, bandits don't exist purely to plague me, they also perform raids on local villages and other bandit activities.
In terms of NPCs my primary concern is that they should do activities that are believable and real, not just preprogrammed or random. In other words, they do what they do because they want to, not because they were arbitrarily told to. This also governs animals and other natural phenomena.
The world should also be persistent and display changes that make sense. I think this part will be easier to handle.
Also note that this is independent of the dev's statement that events will occur in the world with or without your input.
What do you think? Is this feasible? Is it even something we want?
Discuss!
One of my favourite elements in most games is the idea that the world is persistent, and that it exists whether or not my character is around. For instance, bandits don't exist purely to plague me, they also perform raids on local villages and other bandit activities.
In terms of NPCs my primary concern is that they should do activities that are believable and real, not just preprogrammed or random. In other words, they do what they do because they want to, not because they were arbitrarily told to. This also governs animals and other natural phenomena.
The world should also be persistent and display changes that make sense. I think this part will be easier to handle.
Also note that this is independent of the dev's statement that events will occur in the world with or without your input.
What do you think? Is this feasible? Is it even something we want?
Discuss!