Piercing vs Skeleton and Skeleton in general

NinjaTigers

Supporter
Interesting concept. Only problem (if we want to get technical) is that a, katana, for example, wouldn't be 100% It still has some weight behind it that would inflict some bashing/hacking damage. And if you stab with a katana, it could also cause piercing damage. But the ideas of different weapons having different types of damage sounds very cool.
And I do hope it would be possible to destroy a skeleton for good. Not just have to beat it down, then run away before it re-builds.
 

martino

Insider
Interesting concept. Only problem (if we want to get technical) is that a, katana, for example, wouldn't be 100% It still has some weight behind it that would inflict some bashing/hacking damage. And if you stab with a katana, it could also cause piercing damage. But the ideas of different weapons having different types of damage sounds very cool.
That give me another idea. In the case of a Katana, Hacking would show your lack of skill and the state of disrepair. so if you were unskilled or the blade was blunt the ration might be Slashing 50%, Hacking 50% along with a whole lot of other nasty side effects.

And like with the halberd example possible different attack (stab vs swing) have different percentages.

Be carefull stabling with a katana in combat though as you run the risk of snapping the tip off.


It all comes down to effort vs reward and how fun it is to play.
It would be no fun repairing your weapon after every battle.
However it may be fun only having 3 weapons slots and working out what weapon to put in each one. Do you cover all bases and diversify over do you specialise in one damage type.
If weapons fatigue and eventually break do you really want to use your flaming sword against that peasants mob (demoralizing the to the point of running away) or save it for a troll (which you have never seen)
 

nox

Insider
The only way to kill an undead should be to hack it into small pieces, grind the pieces to a powder and then burn the powder. This could be a minigame every time you want to kill an undead, kind of like Cooking Mama! :D
 

Verva

Member
Considering that the combat seems to be completely physics driven, wouldn't any attack styles/resistances/bonuses just be inherent in the shape, size, and design of the weapon rather than numbers and stats? Correct me if I'm wrong, but it seems like these percentages and numbers are moot in a physics enviroment.

And for the skeletons... maybe just breaking enough of the bones into peices, and every time it reassembles those bones are missing until it's just a torso and an arm flailing a sword at your ankles. Then you finally dispatch it with a badass curb stomp.
 

martino

Insider
Katana's are fine, but they have no place in a dark Europe and every media industry is so god forsakingly over saturated with them it is ridiculous.
I agree and on both accounts and that was one of the reasons why I used it as an example.
Under certain circumstances it would be a devastating weapon (unarmour and say hide based armour). And in other conditions it would be a liability (against someone in full plate or large number of opponents in a single encounter).

In Skyrim I pick to specialize in the 2 Handed War-hammer as it made the most sense if I was fighting large creatures (Dragon, trolls giants). This game already looks like your going to need to give more though to your weapon, as swing a large two handed weapon in a narrow corridor will result in you weapon connecting with the wall/roof more often than it does with your opponent.
 

walltar

Insider
Well there could be Katana as wery rare weapon existing in only few pieces. I won't use it because i am lover of hammers (real merieval hammers not that fantasy c**p) and european swords. But there may be people who would like it.
 

Venom

Member
There could always be that rare fight against the undead shogun which gives you a katana. Corpse sent away from his land as punishment for misdeeds which happened to end up in the middle of the world you play in and bla bla bla. All you really want is that sweet katana.
 

Venom

Member
errrr.....shogun-like demon? :confused: I have no clue what I'm talking about. It's a bit too far into the night for me to think straight.
 

Psychomorph

Insider
Katana's are fine, but they have no place in a dark Europe and every media industry is so god forsakingly over saturated with them it is ridiculous. They are like the Call of Duty of weapons.
It's fantasy, so you could say a Katana could be an item, but I agree with you here, because the Katana has too much presence in media and I'd prefer Sui Generis to be sui generis.

However, I'd like to see a variety of weapons, among them some non European, eastern weapons. Things such as Persian scimitars and perhaps even Indian sabres. Middle eastern weaponry has a historical connection to the European dark middle ages (crusades). I can even imagine a sword, inspired by ancient Chinese designs could be an exotic and rare item, but a Katana seems too modern and oversaturated.


Ancient chinese swords:








Persian:






Indian:









 

walltar

Insider
We still don't even know if there are any cultures like those in the Sui Generis world.
That doesn't mean we can't speculate. I don't think there will be cultures like that in game world ... but lore isanother thing. And there could be ancient civilization who aren't around anymore. It is for developers to decide it they want those civilizations.

Maybe there will be oriental area in expansion.
 
How is it flooded? If it is a European medieval setting, it should have European weapons, if it is an oriental one than let it have Asian weapons. But Katana's have appeared in every setting and genre imaginable.
 

BrecMadak

Insider
I didn't mean to furnish references exclusively for katanas by saying better to see more eastern weapons, but the others as a whole since majority of game kreators usually favors european side when it comes to eq and such.

And Madoc already mentioned more than one time that SG shall not set in Medieval Europe. So speculations over that era won't make sense eventually.
 

Psychomorph

Insider
If SG is inspired by historical European medieval times, than there could be neighboring cultures inspired by those that existed at the time of the historical medieval times. In SG curved swords may not be a local design, but imported through foreigners, found it's own variations or sold by merchants in the great cities, who came from these foreign lands.
My argument against the Katana was, that it probably doesn't fit well into the medieval inspired design, while scimitars do fit as foreign weaponry.
 
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