Komuflage
Insider
Hello.
Like with any other game that's under development, the fans got tons of questions about features and the like, SG is no different.
During my time on this forum I've seen a lot of interesting questions, but not all of these have been given a good response. (In most cases this is due to the fact that they have been asked about to early in the development, and bm might not had a good answer at the time)
Now I know that it might still be a bit to early for some things, but hopefully we can get an answer to one or two old(or new) questions.
This can also work as a assemble thread, to try get it a bit organised (If it comes to that)
So I guess not to much discussion here, rather, post your questions, and hopefully whenever BM have the time, they can come here and answer a few. (Ofc members can post answer to if there is a legitimate response somewhere here on the forum)
Now I know about the "Grand list of dev quotes" (Which I do recommend everyone to read trough) but that's more of a faq, (I guess?) and the henge knight have been offline for quite a while unfortunately.
Anyway my questions are the following.
Difficulty scaling/lvl, from what I understand there will be ng+ (In the form of creating a new world instance) and some challenges will be to hard for a character on his first playthrough. But will there be actual difficult scaling, can I complete the game, restart, and still get a challenge from the early bosses? And if so how will it work, Will there be a set difficulty that increases every playthrough, like the games mentioned below?* or will there be like "Hard, very hard, insane" (Don't you dare mention easy )
*Like Diablos, Normal, Nightmare, hell and inferno (even if that game still was way to easy on nightmare and hell )
The souls games NG+ where all enemy's get roughly 80% tougher from ng to ng+ and 8+ in ng++ and so on.
Mounts, this is something that's been discussed quite well, but with no real Yes or No has been give to us, so I bring it up again; Will there be mounts in this game, and if so what kind of mounts?
Alternative game modes: Bm mentioned the idea of playing as a non thaumaturge.
Has this been given any more thoughts? Will we have the "famous" Hardcore mode where a character permanently dies?
Crafting: player created consumable items, and Blacksmiths have been mentioned, has this been given any more thoughts, and what can we expect?
Like I said earlier, this might still be to early to ask about, but hopefully we can get the answer to a few of our questions
Like with any other game that's under development, the fans got tons of questions about features and the like, SG is no different.
During my time on this forum I've seen a lot of interesting questions, but not all of these have been given a good response. (In most cases this is due to the fact that they have been asked about to early in the development, and bm might not had a good answer at the time)
Now I know that it might still be a bit to early for some things, but hopefully we can get an answer to one or two old(or new) questions.
This can also work as a assemble thread, to try get it a bit organised (If it comes to that)
So I guess not to much discussion here, rather, post your questions, and hopefully whenever BM have the time, they can come here and answer a few. (Ofc members can post answer to if there is a legitimate response somewhere here on the forum)
Now I know about the "Grand list of dev quotes" (Which I do recommend everyone to read trough) but that's more of a faq, (I guess?) and the henge knight have been offline for quite a while unfortunately.
Anyway my questions are the following.
Difficulty scaling/lvl, from what I understand there will be ng+ (In the form of creating a new world instance) and some challenges will be to hard for a character on his first playthrough. But will there be actual difficult scaling, can I complete the game, restart, and still get a challenge from the early bosses? And if so how will it work, Will there be a set difficulty that increases every playthrough, like the games mentioned below?* or will there be like "Hard, very hard, insane" (Don't you dare mention easy )
*Like Diablos, Normal, Nightmare, hell and inferno (even if that game still was way to easy on nightmare and hell )
The souls games NG+ where all enemy's get roughly 80% tougher from ng to ng+ and 8+ in ng++ and so on.
Mounts, this is something that's been discussed quite well, but with no real Yes or No has been give to us, so I bring it up again; Will there be mounts in this game, and if so what kind of mounts?
Alternative game modes: Bm mentioned the idea of playing as a non thaumaturge.
Has this been given any more thoughts? Will we have the "famous" Hardcore mode where a character permanently dies?
Crafting: player created consumable items, and Blacksmiths have been mentioned, has this been given any more thoughts, and what can we expect?
Like I said earlier, this might still be to early to ask about, but hopefully we can get the answer to a few of our questions