My thoughts on random events, if are to be included:
As the traditional questing system had pretty much been thrown out of the window with this game (and that’s not a totally bad thing either) and you can possibly murder off the main antagonist day one, what can we expect from the random events while the character is traveling or idle in a location? I would be more than happy with fallout/skyrime like events that are randomly triggered but aren’t actually that random (in that whilst the chance for them to occur is, the event if just selected from a list).
Is there a chance that Sui Generis could have even more ‘random’, ‘random events’ which have no predefined variables? For example a random event is randomly triggered which randomly spawns NPC(s) and/or objects…. randomly. Of course there could be rules to these events to stop hundreds of NPCs spawning or too many high level mobs or too much epic loot. I understand this would be harder to code than have specific events but as this is the route the game seems to be traveling down I think this would be much more impressive. However, even if these super random events can’t be included I still feel the game will desperately need some form of chaos or randomness to add to the game, although, the free form questing and story may be enough for most people.
Having these events also reduces the emphaise on the 'main quest' and also means the game will have more playtime and better ........ randomness
Sorry for the long OP.
Thoughts people?
As the traditional questing system had pretty much been thrown out of the window with this game (and that’s not a totally bad thing either) and you can possibly murder off the main antagonist day one, what can we expect from the random events while the character is traveling or idle in a location? I would be more than happy with fallout/skyrime like events that are randomly triggered but aren’t actually that random (in that whilst the chance for them to occur is, the event if just selected from a list).
Is there a chance that Sui Generis could have even more ‘random’, ‘random events’ which have no predefined variables? For example a random event is randomly triggered which randomly spawns NPC(s) and/or objects…. randomly. Of course there could be rules to these events to stop hundreds of NPCs spawning or too many high level mobs or too much epic loot. I understand this would be harder to code than have specific events but as this is the route the game seems to be traveling down I think this would be much more impressive. However, even if these super random events can’t be included I still feel the game will desperately need some form of chaos or randomness to add to the game, although, the free form questing and story may be enough for most people.
Having these events also reduces the emphaise on the 'main quest' and also means the game will have more playtime and better ........ randomness
Sorry for the long OP.
Thoughts people?