Tables, chairs and such should be easy to break since they are likely already modeled in the natural pieces they consist of..just constraint the legs and other bits together, and break the constraint when a certain level of force is applied.
Barrels and things like doors made out of planks are probably not modeled plank by plank currently and would have to be remade, but yea you could use the same constraint method for those too.
Jugs, plates etc..to pre-fracture tiny objects like that doesn't seem to be worth it.
Maybe a simple fragment particle system that doesn't rely on actual rigid body collisions would be ok for those.