Zotis
Member
Hi guys, I just joined. I bought this game on Steam four days ago. I have played it for over 36 hours in the first three days. It's like crack. I'm at work now, can't play... I'm starting to get itchy and sniffing a lot... na, but seriously well done! I can't believe how fun this game is. I've completed the game three times and explored every inch of all three levels meticulously. There are still some parts I don't have memorized. I've done some recording too so I plan on uploading some youtube videos. For one video I rushed to the third level without killing any zombies, looted all of the chests for armor, and then went back to the beginning. And then I went through killing every zombie meticulously, and collecting all of the lore and keys. I actually never found the key under the table in the first level until I saw it in another video. I also thought I was the only person who found the hidden sword until I saw someone else find it (although I didn't notice the armor). I love the composition of the various areas, and I like how vast sections can be completely passed over. I am so glad the map layouts are not linear like so many other games. I also recorded a video of completing the Expert Arena. Once I started to grasp the combat it kind of went to a whole new level. There is so much depth to the combat system that I could actually foresee this game being successful at a professional competitive e-sports level.
I'm starting to think this is a gameplay post, but really this is supposed to be my introduction and generally talking about the game. So let me say a bit about the game in a more general sense. The atmosphere is amazing. I was actually thinking of going back and playing the first Diablo until this hit that spot for me. I love the dungeon crawl, the combat, the ability to bypass combat and using intellect and strategy over brute force. I love the lore, it's subtle yet rich. I find myself trying to piece together who the various names that get mentioned are, how many people are writing the letters/scrolls, and exactly what went on. The only thing I'm completely puzzled about is my character's origin. It didn't seem like anything was hinted at in regards to why I was there. The bugs I've noticed are sometimes when clipping walls/doors/obstacles my character will stick in such a way that a spike forms from my character to the point of contact and it extends for a long time, even lagging the game a bit, but eventually it does go away. Sometimes a one handed weapon will get caught on a door, and when the door is closes, the weapon will be completely on the other side of the door for a moment and then teleport into my character's hand.
I enjoy the rag doll physics for the most part. I love how characters fall, but sometimes when I get KO'ed the character will go back to an upright position before going rag doll. Kind of like a little bounce. It may be impractical in terms of how much work it would be to make that change in the game's engine, but I think it would be great if the character models went instantly rag doll and just fell instead of returning to the upright position first. Kind of like when you kill an enemy mid swing their weapon goes flying. If you smoke someone with a powerful swing they should go flying (though maybe not quite as far as a throwing axe, as has happened to me with a weapon a couple times lol). My favorite weapons are the two-handed swords, although I usually switch to the Halberd for the last guy in the Expert Arena. The two-handed axes are fun too, especially when you chop someone in the head. I do very much like the way the game is set up in terms of not being able to save, but being able to continue if you exit with your character still alive. It would kind of kill the difficulty and mystery a bit I think if you could just save gradually after progressing through each room.
Alright, well that covers a few things I wanted to talk about the game. Now I'll talk about me a bit. I'm Canadian, eh, and a competitive gamer: Counter Strike, Super Smash Brothers Melee. I work at a shelter, and I am trying to get a degree in Theology so I can hopefully one day travel overseas and be a missionary/teacher. I am a Christian, Reformed Baptist, and I'm happy to talk about my faith with anyone who's interested. The only thing I don't really like are religious debates, so I'll avoid getting into any pointless arguments because they're no fun. I'm an avid film buff. I love foreign films, independent films, art films, and animation. I'm not so big on Hollywood films, but I like some of them too. My favorite directors are Jean-Luc Goddard, Jean-Pierre Melville, Francois Truffaut, Yasujiro Ozu, Akira Kurasawa, and Lukas Moodysson. I was addicted to video games growing up, but now I have it a bit more under control. I do go through some binge periods, but I think Exanima is going to make me need therapy pretty soon. Kidding of course, but I do have to be careful because I can easily become a raging videogame-aholic. I used to play Counter Strike: Condition Zero competitively in the Cyberathlete Amateur League, and currently I play Super Smash Bros. Melee competitively at tournaments. Some of my other favorite games are Final Fantasy Tactics, which I participate in AI Autobattle Tournaments for, Tenchu, Dark Souls, DayZ Standalone, CoD Zombies, and recently an old PS1 game called Carnage Heart. I think Exanima is a game I already consider a favorite. I can scarcely recall falling so deeply in love with a game so quickly, and the replayability is fabulous. I love extreme music, Screamo, Emotive Hardcore, Hardcore, Post-Hardcore, Metalcore, Deathcore, Grindcore, Powerviolence, Crust, Black Metal, Death Metal, and Thrash Metal.
Anyway, that's about it for now. I'm eager to actually contribute a bit to Exanima's community, especially in uploading videos. I'd like to do challenge runs, speed runs, walkthroughs/guides, and other random things for fun. I'd challenge anyone to try killing every zombie in order of encounterance wearing only a shirt and using only a weapon that can be found before a key. That is of course if you've already completed the game serval times and need a bigger challenge until more content gets released.
Anyone else as addicted as I am?
I'm starting to think this is a gameplay post, but really this is supposed to be my introduction and generally talking about the game. So let me say a bit about the game in a more general sense. The atmosphere is amazing. I was actually thinking of going back and playing the first Diablo until this hit that spot for me. I love the dungeon crawl, the combat, the ability to bypass combat and using intellect and strategy over brute force. I love the lore, it's subtle yet rich. I find myself trying to piece together who the various names that get mentioned are, how many people are writing the letters/scrolls, and exactly what went on. The only thing I'm completely puzzled about is my character's origin. It didn't seem like anything was hinted at in regards to why I was there. The bugs I've noticed are sometimes when clipping walls/doors/obstacles my character will stick in such a way that a spike forms from my character to the point of contact and it extends for a long time, even lagging the game a bit, but eventually it does go away. Sometimes a one handed weapon will get caught on a door, and when the door is closes, the weapon will be completely on the other side of the door for a moment and then teleport into my character's hand.
I enjoy the rag doll physics for the most part. I love how characters fall, but sometimes when I get KO'ed the character will go back to an upright position before going rag doll. Kind of like a little bounce. It may be impractical in terms of how much work it would be to make that change in the game's engine, but I think it would be great if the character models went instantly rag doll and just fell instead of returning to the upright position first. Kind of like when you kill an enemy mid swing their weapon goes flying. If you smoke someone with a powerful swing they should go flying (though maybe not quite as far as a throwing axe, as has happened to me with a weapon a couple times lol). My favorite weapons are the two-handed swords, although I usually switch to the Halberd for the last guy in the Expert Arena. The two-handed axes are fun too, especially when you chop someone in the head. I do very much like the way the game is set up in terms of not being able to save, but being able to continue if you exit with your character still alive. It would kind of kill the difficulty and mystery a bit I think if you could just save gradually after progressing through each room.
Alright, well that covers a few things I wanted to talk about the game. Now I'll talk about me a bit. I'm Canadian, eh, and a competitive gamer: Counter Strike, Super Smash Brothers Melee. I work at a shelter, and I am trying to get a degree in Theology so I can hopefully one day travel overseas and be a missionary/teacher. I am a Christian, Reformed Baptist, and I'm happy to talk about my faith with anyone who's interested. The only thing I don't really like are religious debates, so I'll avoid getting into any pointless arguments because they're no fun. I'm an avid film buff. I love foreign films, independent films, art films, and animation. I'm not so big on Hollywood films, but I like some of them too. My favorite directors are Jean-Luc Goddard, Jean-Pierre Melville, Francois Truffaut, Yasujiro Ozu, Akira Kurasawa, and Lukas Moodysson. I was addicted to video games growing up, but now I have it a bit more under control. I do go through some binge periods, but I think Exanima is going to make me need therapy pretty soon. Kidding of course, but I do have to be careful because I can easily become a raging videogame-aholic. I used to play Counter Strike: Condition Zero competitively in the Cyberathlete Amateur League, and currently I play Super Smash Bros. Melee competitively at tournaments. Some of my other favorite games are Final Fantasy Tactics, which I participate in AI Autobattle Tournaments for, Tenchu, Dark Souls, DayZ Standalone, CoD Zombies, and recently an old PS1 game called Carnage Heart. I think Exanima is a game I already consider a favorite. I can scarcely recall falling so deeply in love with a game so quickly, and the replayability is fabulous. I love extreme music, Screamo, Emotive Hardcore, Hardcore, Post-Hardcore, Metalcore, Deathcore, Grindcore, Powerviolence, Crust, Black Metal, Death Metal, and Thrash Metal.
Anyway, that's about it for now. I'm eager to actually contribute a bit to Exanima's community, especially in uploading videos. I'd like to do challenge runs, speed runs, walkthroughs/guides, and other random things for fun. I'd challenge anyone to try killing every zombie in order of encounterance wearing only a shirt and using only a weapon that can be found before a key. That is of course if you've already completed the game serval times and need a bigger challenge until more content gets released.
Anyone else as addicted as I am?
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