Roshawn Terrell
Member
This idea is more so directed at Sui Generis which is still in development, and is also open world and not a dungeon crawler such as this game.My mistake, I must have misread or read over a few of your messages.
True I've never used a VR headset, I shouldn't have commented on that.
I still hold, however, that a 3rd-person view won't give you the necessary awareness that will probably be required in this game (also, there's no ceiling in the dungeons, but that's likely not a massive problem). I think that, combat aside, everything that applies to 1st person view applies in a similar if not same degree to 3rd person view. Like what I said back there about the video where some displacement(?) thaumaturgy was being shown off -- the teleporting from roof to roof and such.
This is just one example, and I admit I can't think of any more irrefutable ones right now, but I think that the full implementation of thamaturgy will present some more.
As for personal preference of viewpoints, you've swayed me a bit. I thought you were talking about 1st person view, which I'm not usually a massive fan of either way, but between third person and isometric I don't have much of an innate preference. Depends on the game. I still think I'd prefer the iso point of view for exanima, but I guess a large part of that would be because I'm used to it now. But as I said, a 3rd person view might just make some important points of the game undoable (<- that's the weirdest looking word, isn't it?).
Though I'd love at least some kind of option to go 3rd person or free-orbit camera outdoors maybe, just so I can LOOK AT THE BEAUTIFUL SKY!