fluffydino2000
Insider
Stealing is something that has been discussed in the past and is one of those things that I think everyone is assuming will be in the game. Pickpocketing, on the other hand, has been mentioned twice in passing and never really been discussed.
So, how do people like these mechanics to work? Do you even like them at all?
I honestly love the option to steal in RPGs, it adds so much potential for making your own storyline. Playing a thief in an RPG should be one of the easiest roles to adopt because all you have to do is steal things and sell them to fulfil the role. Then you can start challenging yourself to steal valuable artefacts from well-guarded places.
With this in mind, I would love for both theft (I'm almost certain this will be featured) and pick-pocketing to be in the game. This leads us to the discussion of how pickpocketing would work. The way I'm imagining it is that you could pretty much loot people. It would bring up there inventory as if they were dead and you could take stuff from them. If they notice you looting them, then the window would close, as simple as that really. However, the detection would really be what made this an interesting mechanic. With such dynamic AI I'm imagining that diverting attention and distraction would be feasible. Imagine walking up to a guy and starting a conversation and as he tells you about his day you steal his lucky ring. Or walking into a guy and taking something at the same time, which would require actual skill from the player.
Also, how about the legal system, what happens if you get caught stealing in the main city. Do you get killed or put in prison. I imagine in villages would deal with you themselves.
So, how do people like these mechanics to work? Do you even like them at all?
I honestly love the option to steal in RPGs, it adds so much potential for making your own storyline. Playing a thief in an RPG should be one of the easiest roles to adopt because all you have to do is steal things and sell them to fulfil the role. Then you can start challenging yourself to steal valuable artefacts from well-guarded places.
With this in mind, I would love for both theft (I'm almost certain this will be featured) and pick-pocketing to be in the game. This leads us to the discussion of how pickpocketing would work. The way I'm imagining it is that you could pretty much loot people. It would bring up there inventory as if they were dead and you could take stuff from them. If they notice you looting them, then the window would close, as simple as that really. However, the detection would really be what made this an interesting mechanic. With such dynamic AI I'm imagining that diverting attention and distraction would be feasible. Imagine walking up to a guy and starting a conversation and as he tells you about his day you steal his lucky ring. Or walking into a guy and taking something at the same time, which would require actual skill from the player.
Also, how about the legal system, what happens if you get caught stealing in the main city. Do you get killed or put in prison. I imagine in villages would deal with you themselves.