RobG
Insider
Just another one from me on a minor thing I find a little awkward, and a suggestion.
I've mentioned it before but I will try and bear in mind the feedback I got that time with this. Swapping from exploring with a torch to combat often results in me running in circles desperately trying to drop the torch and equip my weapon get back into combat mode and hope I haven't been hit. It can be especially painful as the inv is auto dropping us from combat mode (no complaint about that btw totally reasonable)
Rather than my original suggestion of a quick swap, which is perhaps again considered a little 'gamey' I think this could be improved with something like a 'panic drop' button for the torch, just to take away that time taken dragging the torch, and then equipping the weapon as normal. I think this would be a reasonable and realistic action, and taking away half of that time clicking and dragging things around would make a massive difference. Bearing in mind this isn't an issue NPC's have to deal with, and can have a big influence on the success or failure of a run/fight it would be nice to see it streamlined at least a little.
I've mentioned it before but I will try and bear in mind the feedback I got that time with this. Swapping from exploring with a torch to combat often results in me running in circles desperately trying to drop the torch and equip my weapon get back into combat mode and hope I haven't been hit. It can be especially painful as the inv is auto dropping us from combat mode (no complaint about that btw totally reasonable)
Rather than my original suggestion of a quick swap, which is perhaps again considered a little 'gamey' I think this could be improved with something like a 'panic drop' button for the torch, just to take away that time taken dragging the torch, and then equipping the weapon as normal. I think this would be a reasonable and realistic action, and taking away half of that time clicking and dragging things around would make a massive difference. Bearing in mind this isn't an issue NPC's have to deal with, and can have a big influence on the success or failure of a run/fight it would be nice to see it streamlined at least a little.