A 5 to 7 foot weapon balanced on you shoulder while you run through a foreign-pooly-lit-enemy-filled-under-constuction-setup-for-siege-while-looking-for-keys-and-traps-and-other-hazards while holding a torch does not make sense. Especially because you can't strap a torch to a shield (game balance).
Madoc answered this with a meta-game reason, and while that's not normally the deciding factor (it would seem), it was in this case. More reach is superior to less, this isn't a play style it's a fact.
But you're just being delusional if you think that when you put all the variables together that you can safely sprint around with a two handed weapon and torch.
I don't really see how I'm being delusional by saying that you could hold a sword and a torch at the same time. Your example of the setting we're in being poorly lit is exactly why you would want a torch in the first place. The average longsword wasn't even over 5 feet long, and was barely 4.5 feet long in total. They weren't designed in more practical cases to be much longer than the ground to your armpit. If you look at the animations of a character holding a two handed weapons they lightly rest it on their shoulder, and tighten their grip as they run with the other hand. While this would certainly stable the sword as you run its by no means neccesary. I've dabbled with medieval weapons similar to the ones seen in game and all one has to do is level the sword lower on their shoulder and clench their fist more. The only thing I really find delusional here is that you think someone couldn't use both arms to hold two objects and then drop one when they come into contact with an enemy.
Moving on, I thought I had made it pretty clear in my earlier post that you are pretty safe while wielding one of these, but I guess not. So I guess I'll make it clear now, you would have to be going
full retard to impale yourself on your own sword. At all times except when you are swinging it, the sword tip is pointed about 1-2 feet above your head. The only way it would impale you is if the sword was already pointing at you before you fell (which again theres never a reason it should) or if you had a seizure as you fell.
These swords weren't as big as most people thought they were. As I said earlier the more practical ones (which by all accounts on my end, the standard longsword appears to be) were rarely over 5 feet. The dungeons we are in rarely get to elevations where the ceiling would brush these weapons and even if they did people more than 500 years ago had already found a solution to the problem. All someone would have to is lower how high up they are holding the sword on their shoulder and its problem solved. It doesn't even sacrifice further mobility by doing so. An easy refute for this argument would be that we never really see the characters doing that. But I believe that what Madoc said falls squarely in line here, about not showing something because its implicit. Common sense would tell you that if you were carrying a pole on your shoulder and it was hitting a doorway above you that you would just lower it some and go through. We're meant to assume that our characters are not touched in the head and have the sense to do so.
The only way your arguments really make sense is if we assume that the swords weigh more than they do, and are longer than they are (delusional?). I'm not sure if you are mistaken, but I'd like to think that you're confusing most swords with the qualities of the
Zweihänders which were the main weapons of old Germany. These are the only real over-proportioned swords I can think of that were used, and were pretty effective in battle. They were on average about 6ft long in total and despite their large size were still kept under 8 pounds on average. If someone was using one of these than admittedly they would be very hard to manuever, even with their exceptional weight.
All in all I would say the torch is more dangerous to your health than the swords used in game would be in your hands. Having fire that close to your face and hair is never really a good thing but hey we're working with the statement made by Madoc on implicity, so I think we can all give it a break. The most dangerous thing about falling in the game (other than pits, and brain trauma) would be landing square on your torch. Which if we're being honest would be a problem whether you were using a two-handed or a one-handed weapon regardless. The only way I can see these swords proving to be a problem is in very tight corridors (which could be mitigated if an option to "half-sword" was added) or if the laws of physics are ass backwards in this world, which by all accounts they are not (ignoring some bugs that the good developers have been adamant in fixing). I'll be including some pictures of Zweihänders for reference btw. For the record I'm pretty sure just to find our way around in the dark we did have to learn to use other weapons, our point is that we shouldn't have to not have a torch out because its holding us to unrealistic standards