Jimmini
Insider
In the pre-alpha gameplay video of Sui Generis, the outdoors seem to be separated from the indoors. There's also an old post from Agnes, confirming that for...
Two months ago, Bare Mettle posted that they are...
It would have the added benefit to not having to teleport characters from on side of the door to the other, which, I could imagine, could lead to some issues in character placement, due to the physically simulated nature of characters. What happens when I place some furniture in front of the door and someone enters? Doesn't sound like something you'd want to combine with physics...
It would also be nice when following or escaping from someone. Not only wouldn't it be immersion breaking like it would when characters disappear into thin air, but you could also hold the door shut by force to keep the other one in/out. Additionally, you could drag/hold objects while "transitioning", without the need to place them in the inventory (which isn't always possible). It would also perfectly align with Bare Mettle's general goal of avoiding artificial mechanics in the game.
And what's more satisfying than trapping people in their own homes? Bringing rocks from the outside and building a natural paradise, right in your home, of course!
I smell hype.
I really don't like this separation in games. Not necessarily because of the loading times, but more because it's just very unnatural, unsmooth and limiting in terms of gameplay....the time being we are planning to make indoor / outdoors separate but loading times should be very quick!
Two months ago, Bare Mettle posted that they are...
A recent post from Tony revealed that the......doing a major overhaul to environment composition features, which will allow for a lot more varied and interesting visual content.
Since both terrain types can be mixed at will now, is there still any reason to separate the environments? Of course, I wouldn't care about such a separation between vast areas (ie. between outdoors and underworld), but it would be really nice if I could just walk into buildings naturally like I can enter rooms in Exanima....recent improvements to the terrain system allow the devs to seamlessly transition between regular tilesets and natural terrain which previously wasn't possible.
It would have the added benefit to not having to teleport characters from on side of the door to the other, which, I could imagine, could lead to some issues in character placement, due to the physically simulated nature of characters. What happens when I place some furniture in front of the door and someone enters? Doesn't sound like something you'd want to combine with physics...
It would also be nice when following or escaping from someone. Not only wouldn't it be immersion breaking like it would when characters disappear into thin air, but you could also hold the door shut by force to keep the other one in/out. Additionally, you could drag/hold objects while "transitioning", without the need to place them in the inventory (which isn't always possible). It would also perfectly align with Bare Mettle's general goal of avoiding artificial mechanics in the game.
And what's more satisfying than trapping people in their own homes? Bringing rocks from the outside and building a natural paradise, right in your home, of course!
I smell hype.
Last edited: