Tony
Insider
@tiny lampe, I see what your point is and I agree that many people might at first be alienated a bit by the new mechanics in SG. They're used to seeing a cookie cutter recipe which is used for almost all other games and SG is going in the complete opposite direction by creating everything from scratch.
However, I don't believe that SG is so alien of a concept that people will not be able to quickly adjust and learn to appreciate what it offers. After all, SG is still a PC game (been around for decades) and it's also an RPG (likewise been around for decades). While many people enjoy the current generation of RPGs I know there are quite a few people who also have the same attitude as Bare Mettle and they expected games to be far more advanced by now instead of stagnating and staying the same (and in some cases even regressing!). I believe the game will have a small following upon the initial public release but it will eventually start to grow exponentially once people realize the potential the game has and spread the word.
However, I don't believe that SG is so alien of a concept that people will not be able to quickly adjust and learn to appreciate what it offers. After all, SG is still a PC game (been around for decades) and it's also an RPG (likewise been around for decades). While many people enjoy the current generation of RPGs I know there are quite a few people who also have the same attitude as Bare Mettle and they expected games to be far more advanced by now instead of stagnating and staying the same (and in some cases even regressing!). I believe the game will have a small following upon the initial public release but it will eventually start to grow exponentially once people realize the potential the game has and spread the word.
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