Bullethead
Member
NOTE: I hope I'm using the correct terms here. It's my understanding that a "skill" is one of the broad categories (close combat, armor, etc.) and a "technique" is the specific item you can learn within the skill. Anwyay....
I just got the game yesterday and noticed that I can select a single technique in the close combat skill during character creation (for the dungeon, not the arena). I've also read enough in here and seen enough gameplay videos already to know that this is a new feature introduced just before I got the game--previously, everybody had several techniques to start with and got no more.
So, we have a choice of 4 techniques at present:
* Remise: 2 attacks in rapid succession
* Feint: Restart a stopped attack
* Fend: Stop an attack to parry
* Riposte: Quickly counterattack after a parry
I've tried all but Feint and haven't noticed any real difference in my effectively. Of course, I totally suck at the game and have never gotten past the 2nd zombie, nor the 4th Novice Arena opponent. But I figure most of that is me, so that eventually one of these techniques might prove most beneficial to a new character. I'm leaning towards Fend as sort of a safety net as I seem to die mostly when I'm trying to attack, but I also like Riposte, my favorite move from back in my fencing days. What say you old-timers?
On a related note, I can't really even tell whether Remise and Riposte are passive, automatic things, or whether they just let me attack sooner than the default animations allow. How was it back when you always had these techniques?
And finally, why is that none of this is available in the arena? That would be the best place to test them out I think, but for now we can only use them in the dungeon.
I just got the game yesterday and noticed that I can select a single technique in the close combat skill during character creation (for the dungeon, not the arena). I've also read enough in here and seen enough gameplay videos already to know that this is a new feature introduced just before I got the game--previously, everybody had several techniques to start with and got no more.
So, we have a choice of 4 techniques at present:
* Remise: 2 attacks in rapid succession
* Feint: Restart a stopped attack
* Fend: Stop an attack to parry
* Riposte: Quickly counterattack after a parry
I've tried all but Feint and haven't noticed any real difference in my effectively. Of course, I totally suck at the game and have never gotten past the 2nd zombie, nor the 4th Novice Arena opponent. But I figure most of that is me, so that eventually one of these techniques might prove most beneficial to a new character. I'm leaning towards Fend as sort of a safety net as I seem to die mostly when I'm trying to attack, but I also like Riposte, my favorite move from back in my fencing days. What say you old-timers?
On a related note, I can't really even tell whether Remise and Riposte are passive, automatic things, or whether they just let me attack sooner than the default animations allow. How was it back when you always had these techniques?
And finally, why is that none of this is available in the arena? That would be the best place to test them out I think, but for now we can only use them in the dungeon.