Megakoresh
Member
This seems like a really questionable idea for a game, which innovates of combat and world physics as well as collision modelling.
In the trailer I could barely tell if there was really a difference between standard hack'n'slash RPG and this game because of how far the action was.
What seems logical for me and what i would like to see from a game like this is a third-person behind-the-shoulder camera, that will show off the weighty and realistic combat in all it's splendour. If that option is at least considered or there is a possibility to mod it in, this might just be the game to tide me over until Witcher 3 arrives.
I really like the innovation, and I think you came up with a genius pipeline, you might very well just make good money licensing it for other studios, but if you are going to make a game with it, it makes sense to show off what you have created.
In the trailer I could barely tell if there was really a difference between standard hack'n'slash RPG and this game because of how far the action was.
What seems logical for me and what i would like to see from a game like this is a third-person behind-the-shoulder camera, that will show off the weighty and realistic combat in all it's splendour. If that option is at least considered or there is a possibility to mod it in, this might just be the game to tide me over until Witcher 3 arrives.
I really like the innovation, and I think you came up with a genius pipeline, you might very well just make good money licensing it for other studios, but if you are going to make a game with it, it makes sense to show off what you have created.