Mati9319
Supporter
Here it is: a collective thread for all of our concerns, assumptions, ideas, expectations etc. regarding world instances system.
If I understand correctly, it's gonna be like Terraria, right? Creating a character, creating couple of worlds and then playing in them alternately while carrying all of our character's equipment, experience, etc.? Because this is what official information hints at:
So yeah: that's the question, isn't it?
Also, is our character's placement in each world gonna be saved when exitting to the main menu (or quitting the game completely from the pause menu)?
If I understand correctly, it's gonna be like Terraria, right? Creating a character, creating couple of worlds and then playing in them alternately while carrying all of our character's equipment, experience, etc.? Because this is what official information hints at:
Sounds really good, but now let's imagine a following situation (extremely cliché!):Bare Mettle Entertainment said:Instances of the world are fully persistent but you can carry your characters across multiple instances.
- create World A and start playing with a new character in it,
- meet a villager having trouble with giant spiders in his basement, but he tells us we're too porly equipped to stand a chance against said monsters,
- exit the game,
- create World B and start playing in it with our previously created character,
- gather gear good enough to finish off spiders mentioned above,
- exit the game,
- return to World A,
- everything seems to the villager as we geared up in about no time (everything simply materialized on our character from his point of view).
So yeah: that's the question, isn't it?
Also, is our character's placement in each world gonna be saved when exitting to the main menu (or quitting the game completely from the pause menu)?
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