Wounds, Limbs and Gore

Wakko

Insider
I disagree - I think that the same laws should apply to you as they do for all of your enemies. You shouldn't receive any special treatment, just because you're not an NPC!!! Apparently, one of the huge aspects of the storyline is that the main character has some sort of special regeneration ability... not sure exactly what the backstory is, but basically it'll allow you to respawn if you get killed, so fortunately your adventuring career will never truly be over!!!
in that case I wonder if there will be a "hardcore" option. If you die, you die!
 

Rob

Moderator
in that case I wonder if there will be a "hardcore" option. If you die, you die!
I can imagine it wouldn't be hard to implement - if you really want it, perhaps you can request it during the alpha stage!
 

Cooper Holt

Insider
Topic = Character missing limbs, scaring, bruising, wounds, fatigue and healing over time

As stated before I want to elaborate on this little more and get some opinions.

This shouldn't be hard to understand scaring is simple… get cut deep enough get a scar, bruising is the same concept, fatigue is getting tired (stamina) or cuts and wounds taking there toil.

Healing on the other hand… could this be fast (natural) healing, using spells or med kit?

Losing limbs may be good for ideas but would it be worth adding into game if it’s a bothersome, as an example my character is wounded and missing an arm and am somewhat surrounded… f**k it just reload game and try again and I will have 2 arms again.

Maybe losing limbs may add a bonus, like my previous idea of using prosthetics (having a metal arm can be used as a weapon or reduce stamina/fatigue).

Being wounded may cripple you but increases awareness making the character play defensively (a wounded dog can still bite).

Opinions would be great.
I think that having a missing arm would be silly. If you have prosthetic arms, there's no use in continuing. They may still be used as weapons, but the player's mindset would be sad and pretty much hopeless, and the character you play as would feel the same. My character that I made does not have a missing arm or leg. He has two arms, two legs, functioning eyes and ears, etc. I am no longer happy nor am I confident if I lose a limb in battle. It's just useless.
 
Restrict to missing forearms, hands, toes, fingers, ear. Those losses come at stat drops but mayhaps increase notority and dread. Hacking off limbs and fingers was common in the days of olden.

I can already imagine my character getting caught red handed and being given the option to pay for my crimes.Pay vy coin or limb...
 
What if a thaumaturge could be contacted, one proficient in manipulating Body, to fix your ailment. In the mean time, you'd need to hop, use a walking stick with a prosthetic leg etc. If this was the case, then dismemberment should be really rare, rare to the point of it being forced on you only outside of normal battle. For example, you lose a fight and your enemy then tortures you. Demands information and decides to cut off one of your limbs for it. You'd give it to him, at that point. I'd assume you would, anyway. As you say, who would want to play missing a limb, it'd be worse if you were missing them all.
 
Restrict to missing forearms, hands, toes, fingers, ear. Those losses come at stat drops but mayhaps increase notority and dread. Hacking off limbs and fingers was common in the days of olden.

I can already imagine my character getting caught red handed and being given the option to pay for my crimes.Pay vy coin or limb...
We discussed this already though, losing limbs is a death sentence.
 

Pantheon

Insider
The Black Knight from the Holy Grail had no limbs at the end of the fight and could continue!

And I agree that losing a limb should be the end of the fight for you, but not necessarily for the enemy, depending on what he is.
On a related note: I'd love to hit my enemies with their chopped off limbs.
 

JamesButlin

Insider
The Black Knight from the Holy Grail had no limbs at the end of the fight and could continue!
"Tis but a scratch!"

Blood like they are developing in Overgrowth would make me melt with happiness, it's the best i've seen blood ever attempted and I think all major developers should learn from their innovation! :D
 
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BlackCore

Insider
Another topic to look at is finisher moves, for example a boss fight against a golem to which at that end of your life he grabs you and rips your head off, or puts you to the ground and crushes you (while the character is begging/pleading to not die).

Finishers that would be memorable (for some reason lord of the rings comes to mind).
 

JamesButlin

Insider
Another topic to look at is finisher moves, for example a boss fight against a golem to which at that end of your life he grabs you and rips your head off, or puts you to the ground and crushes you (while the character is begging/pleading to not die).

Finishers that would be memorable (for some reason lord of the rings comes to mind).
Post it in this thread? Hopefully it'll get noticed? I like the idea, Dead Space 2 has this and I found it very entertaining to watch your character getting eaten/dragged off!
 

BrecMadak

Insider
Hope we could see some extreme gruesomeness, which could be called as disgusting by some such as; impaled, crucified, skinned...
Would like to see bubbling, evaporating cauldrons with cooked people who were left to die; blood fountains which are poured down from sculptures to rivers; therefore merged parts of water could be reddish.

Also not to forget torture devices; conglomerated mutilated bodies, and many other medieval torture devices could be added in the name of gore, such as;

http://www.oddee.com/item_96596.aspx
There are a lot things to be influenced from the list.

Now got to show you some overlooked gore that had been used in Diablo 2;

Torture devices;


Now pay special attention to this one, man's head had a hammer smash below;


heaps of bodies thrown over and over;


necro altars had have their rituals and blood spoiled all over it;


Call me lunatic but we need these kind of extreme grotesquery even very rarely implemented, without being overused; i believe it would work quite well to reflect a darker and cruel world of SG.
Edit: Diablo I have had a lot more brutality than the ones represented in D2.

I wonder what devs would think about these.
 

<3>Life

Member
I sincerely think that dismemberment would be too frustrating to players if nothing could be done to treat it. Even if Sui Generis aims for high realism, it's still a game. Dying of dismemberment is OK, but if one survives it there simply must be a way patch oneself.

Besides, I think prostheses are a very plausible option, they could (and maybe should, even) have their advantages in addition to their disadvantages. Captain Hook, anyone? Yarr! :)

Like with all the other equipment, there could be more "high-end" prostheses available - no steampunk arms/legs or anything like that, but something little better than, say, a wooden peg leg... for the right (ridiculously high) price, of course.
 
I sincerely think that dismemberment would be too frustrating to players if nothing could be done to treat it. Even if Sui Generis aims for high realism, it's still a game. Dying of dismemberment is OK, but if one survives it there simply must be a way patch oneself.

Besides, I think prostheses are a very plausible option, they could (and maybe should, even) have their advantages in addition to their disadvantages. Captain Hook, anyone? Yarr! :)

Like with all the other equipment, there could be more "high-end" prostheses available - no steampunk arms/legs or anything like that, but something little better than, say, a wooden peg leg... for the right (ridiculously high) price, of course.
Dismemberment should never be an advantage, you should never be rewarded for losing an arm.

Anyway, it sounds like right now that dismemberment is the same as just dying regularly, so it doesn't matter much.
 

<3>Life

Member
Dismemberment should never be an advantage, you should never be rewarded for losing an arm.
Sorry for bad phrasing, I didn't mean dismemberment should ever be an advantage compared to a healthy limb. :D I meant that should you survive dismemberment you ought to be able to replace or somehow patch the missing limb. While a healthy body is obviously the best possibility, the prostheses could have some pros to them i.e. not being completely useless.

Poor example:
Lose a leg, get a peg leg - now you move more slowly or can't sneak, but an arrow to the knee is not so bad anymore.

Another one, a slightly better one:
Lose a hand, replace it with some blade thingy. While your maneuvering in combat is significantly reduced, you can't be disarmed so easily. Unless you lose the whole hand, again. :D

That said, I'm completely fine with losing a limb resulting in death every time. But if that's the case, the death must be instant or it will inspire false hope in players and thus even greater frustration.
 

MrIdontKnow

Insider
Yeah if you loose an arm you should still be able to continue, but definitely die because after all, your enemy would destroy you, same the other way, if you cut an enemies arm off, they might not die straight away, you could kill them, or watch then die slowly.
 

Rob

Moderator
How long does it take to bleed out?

Perhaps a "bleeding out" system could be implemented (edit: I'm being serious here!) - the more cut up you are, the more blood you lose. If you lose too much blood, you die. If you're bleeding too much, you'd better do something drastic to stop the bleeding, or alternatively just accept your fate.

This system would be much more realistic than a stats-based one (5 damage, etc.). Slashing damage can cause bleeding out. Bludgeoning blows can cause internal bleeding. Piercing blows can cause a combination of bleeding out and internal bleeding. Psychological/poison damage can take the form of a brain hemorrhage. All damage can be some sort of bleeding. :D

If you lose a limb, you're likely to loose a lot of blood and thus die. If you happen to be "lucky" enough to stop the bleeding by using a tourniquet or cauterizing the wound, and don't die, then you'll be a bit stuffed - you can do non-combat stuff, but ultimately you'll probably get bored of not being able to do combat properly (although there's no reason why you couldn't end up with a Monty Python Black Knight situation, if you really wanted...). You'll probably end up wanting to jump in front of Porky's mace in order to be re-spawned...
 
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