Humblerbee
Insider
There have been several calls for BME to hire a writer for this project. While I agree with that, I think it's also very possible for them to execute the game without, though a good writer would be a great boon- if this game has been brewing in Madoc's mind as long as he says, I'm sure he's got a direct vision and he knows exactly what he wants, a writer would just be there to hone that vision to a fine point, to take the awesome raw potential and hammer it into greatness.
But, sidestepping the staffing question for the moment, I want to bring up something that's concerning me. From reading the KS update page, and the brief glimpse we have of the story, we see some really bad generic plot. A typical villager with secret powers ostracized, going up against the evil wizards who are doing bad things and stirring up the evil underworld! Of course, the meat of the story is hidden, with a great number of plot twists apparently that cannot be shared, so perhaps you are intentionally making the premise bland and generic only to subvert it quickly, perhaps the opening is a satire of the tropes so common in the genre, and in actuality you have a wonderful tongue-in-cheek deep and driven plot that will surprise us at every twist and turn and be a unique, amazing story. However, all I see is the bland story outline surrounded by great gameplay ideas, which worries me.
I would at the very least consult a writer, I'm sure you could find a writer who would be willing to give constructive feedback on your plot and story- not to say that you guys aren't competent writers, or that you don't have good ideas, but a professional writer would, at worst, simply vindicate your position and confirm that you already are doing well, and at best could make major improvements and help the project immensely in one of the key elements of an RPG. If you don't hire a writer, I'd urge you, please take a second look at the premise you have laid out, and reconsider, find some ways to make it it's own and step above blandness. As I've said, the gameplay ideas I've heard are all excellent, the core concept is great, and I love the freedom of choice, moral grey area ambiguity, and dynamism of the game. But what small tidbits we've heard of the plot does little to inspire confidence.
But, sidestepping the staffing question for the moment, I want to bring up something that's concerning me. From reading the KS update page, and the brief glimpse we have of the story, we see some really bad generic plot. A typical villager with secret powers ostracized, going up against the evil wizards who are doing bad things and stirring up the evil underworld! Of course, the meat of the story is hidden, with a great number of plot twists apparently that cannot be shared, so perhaps you are intentionally making the premise bland and generic only to subvert it quickly, perhaps the opening is a satire of the tropes so common in the genre, and in actuality you have a wonderful tongue-in-cheek deep and driven plot that will surprise us at every twist and turn and be a unique, amazing story. However, all I see is the bland story outline surrounded by great gameplay ideas, which worries me.
I would at the very least consult a writer, I'm sure you could find a writer who would be willing to give constructive feedback on your plot and story- not to say that you guys aren't competent writers, or that you don't have good ideas, but a professional writer would, at worst, simply vindicate your position and confirm that you already are doing well, and at best could make major improvements and help the project immensely in one of the key elements of an RPG. If you don't hire a writer, I'd urge you, please take a second look at the premise you have laid out, and reconsider, find some ways to make it it's own and step above blandness. As I've said, the gameplay ideas I've heard are all excellent, the core concept is great, and I love the freedom of choice, moral grey area ambiguity, and dynamism of the game. But what small tidbits we've heard of the plot does little to inspire confidence.