I'm with you on this one. Previously, I was a bit worried because I thought the combat was going to be quite indirect or passive (similar to how blocking and parrying currently is), so the new video is great news!The control system is far better than I expected, I previously thought attacks were calculated by the computer rather than player controlled which is great!
The fact the player can throw their weight into a battle is going to lead to some truly realistic and brutal fights as well as larger enemies automatically becoming a greater threat and not just because they have more hit points.
I think that's up to you. You can see the single arrow is used when the character is walking, and the double arrow is used when running. I'm fairly certain that there will not be any cases where one or the other would be imposed (for instance, you can only walk indoors). If for any reason (roleplaying, tactical etc) you wanted to walk, you will be able to. At least, as far as I know.Also, is this a game where the player character is constantly running everywhere?
Sui Generis will be a similar type of game as Skyrim... as in a free-roaming, open RPG. Only Sui Generis will be more advanced in almost every wayPhysics-based character animation is something I've always dreamed about, and now I finally get to see it. I'm curious if this engine (or at least physics implementation) could be extended to other genres/game types someday. A skyrim-like game would be much cooler this way...