If you've seen the Sui Generis Pre-Alpha gameplays, there are flails (Thank Lord). They seem to surprisingly had great physics even at that stage. We'll most likely see that in game soonI would like to see flails getting in the game.
About daggers, I can't really see them working in this game. Maybe in the stealth part of the game.
Weapons don't need to 'work' though. I see no reason not to have daggers when we have machetes, iron bars and other improvised weapons.I would like to see flails getting in the game.
About daggers, I can't really see them working in this game. Maybe in the stealth part.
I'm not too sure about the game, but are there weak points in armor? I've had no experience on the subject, but from what I've done I had to bash people with a sword. No doubt overheads, obviously hit the head, with regular swings, even if they make contact with the head, damage is perceived as a body hit.Don't think there will ever be any kind of artificial bonus on anything ever. The only thing I can think of is "draw cut" which we don't know how it will work mechanically. Anything that can be thrust though will have the potential to do massive damage by finding holes in armour and /or being very good at neck/face/head shots.
Thrusting with certain wraps may be very hard during combat and using them from "stealth" may be the only real viable way to thrust with them. Stealth won't be like other games either.
Yes certain armor is going to be weak in certain spots and then there are the places that are not cpvered at all as stated above. That is what the Deflection skill is for.I'm not too sure about the game, but are there weak points in armor? I've had no experience on the subject, but from what I've done I had to bash people with a sword. No doubt overheads, obviously hit the head, with regular swings, even if they make contact with the head, damage is perceived as a body hit.